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https://github.com/supleed2/ELEC60015-HLP-CW.git
synced 2024-11-10 02:05:48 +00:00
Rotation Bugfixes
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commit
dac0f1bdcc
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@ -405,7 +405,7 @@ let initialWireVerticesFromPorts (startPort:XYPos) (endPort:XYPos) (routetype:ro
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{X = endX; Y = endY}
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{X = endX; Y = endY}
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], false
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], false
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| Sameside ->
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| Sameside ->
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if endX-startX >= Wire.stickLength*2.0 && endY >= startY then
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if abs (endX-startX) >= Wire.stickLength*2.0 && endY >= startY then
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[
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[
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{X = startX; Y = startY};
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{X = startX; Y = startY};
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{X = startX ; Y = startY- Wire.stickLength};
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{X = startX ; Y = startY- Wire.stickLength};
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@ -416,7 +416,7 @@ let initialWireVerticesFromPorts (startPort:XYPos) (endPort:XYPos) (routetype:ro
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{X = endX ; Y = endY-Wire.stickLength}
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{X = endX ; Y = endY-Wire.stickLength}
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{X = endX; Y = endY}
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{X = endX; Y = endY}
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], true
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], true
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elif endX-startX >= Wire.stickLength*2.0 then
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elif abs (endX-startX) >= Wire.stickLength*2.0 then
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[
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[
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{X = startX; Y = startY};
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{X = startX; Y = startY};
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{X = startX ; Y = startY- Wire.stickLength};
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{X = startX ; Y = startY- Wire.stickLength};
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@ -715,7 +715,7 @@ let makeInitialASegList (hostId: ConnectionId)
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xyPairs |> convertVerticesToASegs hostId isLeftToRight routetype rotation yreflect outputPortPos
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xyPairs |> convertVerticesToASegs hostId isLeftToRight routetype rotation yreflect outputPortPos
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// TODO: native RISeg implementation
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// TODO: native RISeg implementation
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/// Initial list of rotation invariant segments based on positions of ports to be connected
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// Initial list of rotation invariant segments based on positions of ports to be connected
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// let makeInitialRISegList (hostId: ConnectionId) (portCoords: XYPos * XYPos) : RISeg list =
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// let makeInitialRISegList (hostId: ConnectionId) (portCoords: XYPos * XYPos) : RISeg list =
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// makeInitialASegList hostId portCoords
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// makeInitialASegList hostId portCoords
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// |> List.map aSegToRISeg
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// |> List.map aSegToRISeg
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@ -172,6 +172,7 @@ type Model = {
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/// Change the Port Side of Component specified by compId to lbl
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/// Change the Port Side of Component specified by compId to lbl
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member this.ChangePort (dispatch: Dispatch<Msg>) (compId: ComponentId) (portName: string) (portSide: string) =
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member this.ChangePort (dispatch: Dispatch<Msg>) (compId: ComponentId) (portName: string) (portSide: string) =
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dispatch <| (Wire (BusWire.Symbol (Symbol.ChangePort (compId, portName,portSide) ) ) )
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dispatch <| (Wire (BusWire.Symbol (Symbol.ChangePort (compId, portName,portSide) ) ) )
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dispatch <| (Wire (BusWire.UpdateWires ([compId], {X = 0.0; Y = 0.0})))
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/// Run Bus Width Inference check
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/// Run Bus Width Inference check
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member this.DoBusWidthInference dispatch =
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member this.DoBusWidthInference dispatch =
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@ -862,6 +863,7 @@ let update (msg : Msg) (model : Model): Model*Cmd<Msg> =
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model,
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model,
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Cmd.batch [
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Cmd.batch [
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symbolCmd (Symbol.RotateSymbols model.SelectedComponents) // Rotate Symbol using keyboard combination
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symbolCmd (Symbol.RotateSymbols model.SelectedComponents) // Rotate Symbol using keyboard combination
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wireCmd (BusWire.UpdateWires (model.SelectedComponents, {X = 0.0; Y = 0.0}))
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]
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]
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| KeyPress FlipV ->
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| KeyPress FlipV ->
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model,
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model,
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@ -114,13 +114,18 @@ let posAdd (a:XYPos) (b:XYPos) =
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let posOf x y = {X=x;Y=y}
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let posOf x y = {X=x;Y=y}
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//STransform Finite State Machine
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//STransform Finite State Machine
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let stransform_fsm(prev_state:Rotation):Rotation =
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let stransform_fsm (prev_state:Rotation) (comp: ComponentType) : Rotation =
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let stransformUpdate(prev_state:Rotation):Rotation =
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match prev_state with
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match prev_state with
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| R0 -> R90
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| R0 -> R90
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| R90 -> R180
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| R90 -> R180
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| R180 -> R270
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| R180 -> R270
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| R270 -> R0
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| R270 -> R0
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match comp with
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|Custom _ |MergeWires |SplitWire _ -> prev_state
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|_ -> stransformUpdate prev_state
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let orientationEncoder (orientation:PortOrientation) : int =
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let orientationEncoder (orientation:PortOrientation) : int =
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match orientation with
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match orientation with
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@ -683,7 +688,7 @@ let DrawPorts (portMap: Map<string,PortOrientationOffset>) o (showInput:bool) (s
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match key,port with
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match key,port with
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|k,{Side=side;Offset={X=x;Y=y}} -> if (k[0] = 'I' && showInput) || (k[0]='O' && showOutput) then makeCircle x y portCircle else nothing
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|k,{Side=side;Offset={X=x;Y=y}} -> if (k[0] = 'I' && showInput) || (k[0]='O' && showOutput) then makeCircle x y portCircle else nothing
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)
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)
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mid |> Map.values |> List.ofSeq
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mid |> Map.toList |> List.map snd
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///Draw the corresponding text of all ports contained in APortOffsetMap
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///Draw the corresponding text of all ports contained in APortOffsetMap
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let DrawPortsText (portMap:Map<string,PortOrientationOffset>) (comp: Component) symbol orientation =
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let DrawPortsText (portMap:Map<string,PortOrientationOffset>) (comp: Component) symbol orientation =
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@ -698,7 +703,7 @@ let DrawPortsText (portMap:Map<string,PortOrientationOffset>) (comp: Component)
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|Bottom -> (addText (port.Offset.X) (port.Offset.Y-20.0) name "Middle" "normal" "12px")[0] //they are added in a list at the end
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|Bottom -> (addText (port.Offset.X) (port.Offset.Y-20.0) name "Middle" "normal" "12px")[0] //they are added in a list at the end
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|Left-> (addText (port.Offset.X+5.0) (port.Offset.Y-7.0) name "start" "normal" "12px")[0]
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|Left-> (addText (port.Offset.X+5.0) (port.Offset.Y-7.0) name "start" "normal" "12px")[0]
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|Top -> (addText (port.Offset.X) (port.Offset.Y+7.0) name "Middle" "normal" "12px")[0] )
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|Top -> (addText (port.Offset.X) (port.Offset.Y+7.0) name "Middle" "normal" "12px")[0] )
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mid |> Map.values |> List.ofSeq
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mid |> Map.toList |> List.map snd
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let private createPolygon points colour opacity =
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let private createPolygon points colour opacity =
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@ -805,8 +810,8 @@ let drawSymbol (symbol:Symbol) (comp:Component) (colour:string) (showInputPorts:
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| Input _ -> rotatePoints [0.0; 0.0; (w*0.66); 0.0; w; h/2.0; (w*0.66); h; 0.0; h] rotation
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| Input _ -> rotatePoints [0.0; 0.0; (w*0.66); 0.0; w; h/2.0; (w*0.66); h; 0.0; h] rotation
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| Constant1 _ -> rotatePoints [0.0; 0.0; (w/2.0); (h/2.0); 0.0; h] rotation
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| Constant1 _ -> rotatePoints [0.0; 0.0; (w/2.0); (h/2.0); 0.0; h] rotation
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| IOLabel -> rotatePoints [(w*0.33); 0.0; (w*0.66); 0.0; w; (h/2.0); (w*0.66); h; (w*0.33); h; 0.0; (h/2.0)] rotation
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| IOLabel -> rotatePoints [(w*0.33); 0.0; (w*0.66); 0.0; w; (h/2.0); (w*0.66); h; (w*0.33); h; 0.0; (h/2.0)] rotation
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| Output _ -> rotatePoints [0.0; 0.0; (w*0.66); 0.0; w; (h/2.0); (w*0.66); h; 0.0; h] (stransform_fsm(stransform_fsm(rotation))) //hack for rotation to work -> same as input but rotated twice
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| Output _ -> rotatePoints [0.0; 0.0; (w*0.66); 0.0; w; (h/2.0); (w*0.66); h; 0.0; h] (stransform_fsm(stransform_fsm rotation comp.Type) comp.Type) //hack for rotation to work -> same as input but rotated twice
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| Viewer _ -> rotatePoints [0.0; 0.0; (w*0.8); 0.0; w; (h/2.0); (w*0.8); h; 0.0; h] (stransform_fsm(stransform_fsm(rotation))) //hack for rotation to work -> same as input (resized) but rotated twice
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| Viewer _ -> rotatePoints [0.0; 0.0; (w*0.8); 0.0; w; (h/2.0); (w*0.8); h; 0.0; h] (stransform_fsm(stransform_fsm rotation comp.Type) comp.Type) //hack for rotation to work -> same as input (resized) but rotated twice
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| MergeWires -> [(w/2.0); ((1.0/6.0)*h); (w/2.0); ((5.0/6.0)*h)] //add it to rotatePoints function when implemented
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| MergeWires -> [(w/2.0); ((1.0/6.0)*h); (w/2.0); ((5.0/6.0)*h)] //add it to rotatePoints function when implemented
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| SplitWire _ -> [(w/2.0); ((1.0/6.0)*h); (w/2.0); ((5.0/6.0)*h); 0.0] //add it to rotatePoints function when implemented
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| SplitWire _ -> [(w/2.0); ((1.0/6.0)*h); (w/2.0); ((5.0/6.0)*h); 0.0] //add it to rotatePoints function when implemented
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| Demux2 -> rotatePoints [0.0; (h*0.2); w; 0.0; w; h; 0.0; (h*0.8)] rotation
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| Demux2 -> rotatePoints [0.0; (h*0.2); w; 0.0; w; h; 0.0; (h*0.8)] rotation
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@ -814,6 +819,7 @@ let drawSymbol (symbol:Symbol) (comp:Component) (colour:string) (showInputPorts:
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// EXTENSION: |Mux4|Mux8 ->(sprintf "%i,%i %i,%f %i,%f %i,%i" 0 0 w (float(h)*0.2) w (float(h)*0.8) 0 h )
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// EXTENSION: |Mux4|Mux8 ->(sprintf "%i,%i %i,%f %i,%f %i,%i" 0 0 w (float(h)*0.2) w (float(h)*0.8) 0 h )
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// EXTENSION: | Demux4 |Demux8 -> (sprintf "%i,%f %i,%f %i,%i %i,%i" 0 (float(h)*0.2) 0 (float(h)*0.8) w h w 0)
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// EXTENSION: | Demux4 |Demux8 -> (sprintf "%i,%f %i,%f %i,%i %i,%i" 0 (float(h)*0.2) 0 (float(h)*0.8) w h w 0)
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| BusSelection _ |BusCompare _ -> rotatePoints [0.0; 0.0; (0.6*w); 0.0; (0.8*w); (0.3*h); w; (0.3*h); w; (0.7*h); (0.8*w); (0.7*h); (0.6*w); h; 0.0; h] rotation
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| BusSelection _ |BusCompare _ -> rotatePoints [0.0; 0.0; (0.6*w); 0.0; (0.8*w); (0.3*h); w; (0.3*h); w; (0.7*h); (0.8*w); (0.7*h); (0.6*w); h; 0.0; h] rotation
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| Custom _ -> [0.0; 0.0; w; 0.0; w; h; 0.0; h]
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| _ -> rotatePoints [0.0; 0.0; w; 0.0; w; h; 0.0; h] rotation
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| _ -> rotatePoints [0.0; 0.0; w; 0.0; w; h; 0.0; h] rotation
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// Helper function to add certain characteristics on specific symbols (inverter, enables, clocks)
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// Helper function to add certain characteristics on specific symbols (inverter, enables, clocks)
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@ -1372,23 +1378,39 @@ let update (msg : Msg) (model : Model): Model*Cmd<'a> =
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List.fold (fun prevSymbols sId ->
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List.fold (fun prevSymbols sId ->
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let compo = model.Symbols[sId].Compo
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let compo = model.Symbols[sId].Compo
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// let hR,wR = match stransform_fsm(model.Symbols[sId].STransform) with |R90|R270 -> compo.W,compo.H |_ -> compo.H,compo.W
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// let hR,wR = match stransform_fsm(model.Symbols[sId].STransform) with |R90|R270 -> compo.W,compo.H |_ -> compo.H,compo.W
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let newcompo = {compo with R = stransform_fsm (model.Symbols[sId].STransform);}
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let newcompo = {compo with R = stransform_fsm model.Symbols[sId].STransform compo.Type ;}
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Map.add sId {model.Symbols[sId] with Compo = newcompo ; STransform = stransform_fsm(model.Symbols[sId].STransform); APortOffsetsMap = rotatePortMap model.Symbols[sId].APortOffsetsMap model.Symbols[sId]} prevSymbols) resetSymbols compList
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Map.add sId {model.Symbols[sId] with Compo = newcompo ; STransform = stransform_fsm model.Symbols[sId].STransform compo.Type ; APortOffsetsMap = rotatePortMap model.Symbols[sId].APortOffsetsMap model.Symbols[sId]} prevSymbols) resetSymbols compList
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{ model with Symbols = newSymbols }, Cmd.none
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{ model with Symbols = newSymbols }, Cmd.none
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//////////////PENDING///////////////////
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// | FlipHSymbols compList -> // NEW: flip a symbol Horizontally
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// let resetSymbols = Map.map (fun _ sym -> { sym with Colour = "Lightgray"; Opacity = 1.0 }) model.Symbols
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// let newSymbols =
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// // The selected symbol is rotated by incrementing Stransform rotation and updating new APortOffsetsMap and Symbol Pos
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// List.fold (fun prevSymbols sId ->
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// Map.add sId {model.Symbols[sId] with STransform = stransform_fsm(stransform_fsm model.Symbols[sId].STransform); APortOffsetsMap = flipHPortMap model.Symbols[sId].APortOffsetsMap model.Symbols[sId]} prevSymbols) resetSymbols compList
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// { model with Symbols = newSymbols }, Cmd.none
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// | FlipVSymbols compList ->
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// let resetSymbols = Map.map (fun _ sym -> { sym with Colour = "Lightgray"; Opacity = 1.0 }) model.Symbols
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// let newSymbols =
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// // The selected symbol is rotated by incrementing Stransform rotation and updating new APortOffsetsMap and Symbol Pos
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// List.fold (fun prevSymbols sId ->
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// Map.add sId {model.Symbols[sId] with STransform = stransform_fsm(stransform_fsm(model.Symbols[sId].STransform)); APortOffsetsMap = flipVPortMap model.Symbols[sId].APortOffsetsMap model.Symbols[sId]} prevSymbols) resetSymbols compList
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// { model with Symbols = newSymbols }, Cmd.none
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| FlipHSymbols compList -> // NEW: flip a symbol Horizontally
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| FlipHSymbols compList -> // NEW: flip a symbol Horizontally
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let resetSymbols = Map.map (fun _ sym -> { sym with Colour = "Lightgray"; Opacity = 1.0 }) model.Symbols
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let resetSymbols = Map.map (fun _ sym -> { sym with Colour = "Lightgray"; Opacity = 1.0 }) model.Symbols
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let newSymbols =
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let newSymbols =
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// The selected symbol is rotated by incrementing Stransform rotation and updating new APortOffsetsMap and Symbol Pos
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List.fold (fun prevSymbols sId ->
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List.fold (fun prevSymbols sId ->
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Map.add sId {model.Symbols[sId] with STransform = stransform_fsm(stransform_fsm(model.Symbols[sId].STransform)); APortOffsetsMap = flipHPortMap model.Symbols[sId].APortOffsetsMap model.Symbols[sId]} prevSymbols) resetSymbols compList
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Map.add sId model.Symbols[sId] prevSymbols) resetSymbols compList //NEED TO DO APPROPRIATE CHANGES HERE, SEE ROTATION FOR INSPIRATION
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{ model with Symbols = newSymbols }, Cmd.none
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{ model with Symbols = newSymbols }, Cmd.none
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| FlipVSymbols compList ->
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| FlipVSymbols compList ->
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let resetSymbols = Map.map (fun _ sym -> { sym with Colour = "Lightgray"; Opacity = 1.0 }) model.Symbols
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let resetSymbols = Map.map (fun _ sym -> { sym with Colour = "Lightgray"; Opacity = 1.0 }) model.Symbols
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let newSymbols =
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let newSymbols =
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// The selected symbol is rotated by incrementing Stransform rotation and updating new APortOffsetsMap and Symbol Pos
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List.fold (fun prevSymbols sId ->
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List.fold (fun prevSymbols sId ->
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Map.add sId {model.Symbols[sId] with STransform = stransform_fsm(stransform_fsm(model.Symbols[sId].STransform)); APortOffsetsMap = flipVPortMap model.Symbols[sId].APortOffsetsMap model.Symbols[sId]} prevSymbols) resetSymbols compList
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Map.add sId model.Symbols[sId] prevSymbols) resetSymbols compList //NEED TO DO APPROPRIATE CHANGES HERE, SEE ROTATION FOR INSPIRATION
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{ model with Symbols = newSymbols }, Cmd.none
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{ model with Symbols = newSymbols }, Cmd.none
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| ErrorSymbols (errorCompList,selectCompList,isDragAndDrop) ->
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| ErrorSymbols (errorCompList,selectCompList,isDragAndDrop) ->
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