mirror of
https://github.com/supleed2/ELEC60015-HLP-CW.git
synced 2024-12-22 21:45:49 +00:00
re-added mux and adder rotation
This commit is contained in:
parent
6dfb2a2469
commit
d6e5e88e3a
|
@ -436,19 +436,19 @@ let genAPortOffsets (symbol: Symbol) (cType: ComponentType) : Map<string,PortOri
|
|||
/// Rotates port posistion (given the symbol rotation) by updating the APortOffsetsMap
|
||||
let rotatePortMap (map:Map<string,PortOrientationOffset>) (symbol:Symbol) =
|
||||
|
||||
// let rotatePortMapMux (map:Map<string,PortOrientationOffset>) (symbol:Symbol) =
|
||||
// match symbol.STransform with
|
||||
// |R0 -> Map.ofList [ ("I0", {Side=Top;Offset={X=(float(symbol.Compo.H)*2.0/3.0);Y=(0.0)}});("I1", {Side=Top;Offset={X=(float(symbol.Compo.H)/3.0);Y=(0.0)}});("I2", {Side=Left;Offset={X=float(symbol.Compo.H)*0.1;Y=float(symbol.Compo.W)/2.0}});("O0", {Side=Bottom;Offset={X=float(symbol.Compo.H)/2.0;Y=float(symbol.Compo.W)}})]
|
||||
// |R90 -> Map.ofList [ ("I0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=(float(symbol.Compo.H)*2.0/3.0)}});("I1", {Side=Right;Offset={X=float(symbol.Compo.W);Y=(float(symbol.Compo.H)/3.0)}});("I2", {Side=Top;Offset={X=float(symbol.Compo.W)/2.0;Y=float(symbol.Compo.H)*0.1}});("O0", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)/2.0}})]
|
||||
// |R180 -> Map.ofList [ ("I0", {Side=Bottom;Offset={X=(float(symbol.Compo.H)/3.0);Y=float(symbol.Compo.W)}});("I1", {Side=Bottom;Offset={X=(float(symbol.Compo.H)*2.0/3.0);Y=float(symbol.Compo.W)}});("I2", {Side=Right;Offset={X=float(symbol.Compo.H)*0.9;Y=float(symbol.Compo.W)/2.0}});("O0", {Side=Top;Offset={X=float(symbol.Compo.H)/2.0;Y=0.0}})]
|
||||
// |R270 -> Map.ofList [ ("I0", {Side=Left;Offset={X=0.0;Y=(float(symbol.Compo.H)/3.0)}});("I1", {Side=Left;Offset={X=0.0;Y=(float(symbol.Compo.H)*2.0/3.0)}});("I2", {Side=Bottom;Offset={X=float(symbol.Compo.W)/2.0;Y=float(symbol.Compo.H)*0.9}});("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/2.0}})]
|
||||
let rotatePortMapMux (map:Map<string,PortOrientationOffset>) (symbol:Symbol) =
|
||||
match symbol.STransform with
|
||||
|R0 -> Map.ofList [ ("I0", {Side=Top;Offset={X=(float(symbol.Compo.H)*2.0/3.0);Y=(0.0)};SideIndex= -1});("I1", {Side=Top;Offset={X=(float(symbol.Compo.H)/3.0);Y=(0.0)};SideIndex= -1});("I2", {Side=Left;Offset={X=float(symbol.Compo.H)*0.1;Y=float(symbol.Compo.W)/2.0};SideIndex= -1});("O0", {Side=Bottom;Offset={X=float(symbol.Compo.H)/2.0;Y=float(symbol.Compo.W)};SideIndex= -1})]
|
||||
|R90 -> Map.ofList [ ("I0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=(float(symbol.Compo.H)*2.0/3.0)};SideIndex= -1});("I1", {Side=Right;Offset={X=float(symbol.Compo.W);Y=(float(symbol.Compo.H)/3.0)};SideIndex= -1});("I2", {Side=Top;Offset={X=float(symbol.Compo.W)/2.0;Y=float(symbol.Compo.H)*0.1};SideIndex= -1});("O0", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)/2.0};SideIndex= -1})]
|
||||
|R180 -> Map.ofList [ ("I0", {Side=Bottom;Offset={X=(float(symbol.Compo.H)/3.0);Y=float(symbol.Compo.W)};SideIndex= -1});("I1", {Side=Bottom;Offset={X=(float(symbol.Compo.H)*2.0/3.0);Y=float(symbol.Compo.W)};SideIndex= -1});("I2", {Side=Right;Offset={X=float(symbol.Compo.H)*0.9;Y=float(symbol.Compo.W)/2.0};SideIndex= -1});("O0", {Side=Top;Offset={X=float(symbol.Compo.H)/2.0;Y=0.0};SideIndex= -1})]
|
||||
|R270 -> Map.ofList [ ("I0", {Side=Left;Offset={X=0.0;Y=(float(symbol.Compo.H)/3.0)};SideIndex= -1});("I1", {Side=Left;Offset={X=0.0;Y=(float(symbol.Compo.H)*2.0/3.0)};SideIndex= -1});("I2", {Side=Bottom;Offset={X=float(symbol.Compo.W)/2.0;Y=float(symbol.Compo.H)*0.9};SideIndex= -1});("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/2.0};SideIndex= -1})]
|
||||
|
||||
// let rotatePortMapAdder (map:Map<string,PortOrientationOffset>) (symbol:Symbol) =
|
||||
// match symbol.STransform with
|
||||
// |R0 -> Map.ofList [ ("I0", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.W)/3.0}});("I1", {Side=Top;Offset={X=float(symbol.Compo.H)*2.0/3.0;Y=0.0}}); ("I2", {Side=Top;Offset={X=float(symbol.Compo.H)/3.0;Y=0.0}}); ("O0", {Side=Bottom;Offset={X=float(symbol.Compo.H)*2.0/3.0;Y=float(symbol.Compo.W)}});("O1", {Side=Right;Offset={X=(symbol.Compo.H);Y=float(symbol.Compo.W)-30.0}})]
|
||||
// |R90 -> Map.ofList [ ("I0", {Side=Top;Offset={X=float(symbol.Compo.W)*2.0/3.0;Y=0.0}});("I1", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)*2.0/3.0}}); ("I2", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/3.0}}); ("O0", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)*2.0/3.0}});("O1", {Side=Bottom;Offset={X=30.0;Y=float(symbol.Compo.H)}})]
|
||||
// |R180 -> Map.ofList [ ("I0", {Side=Right;Offset={X=float(symbol.Compo.H);Y=float(symbol.Compo.W)*2.0/3.0}});("I1", {Side=Bottom;Offset={X=float(symbol.Compo.H)/3.0;Y=float(symbol.Compo.W)}}); ("I2", {Side=Bottom;Offset={X=float(symbol.Compo.H)*2.0/3.0;Y=float(symbol.Compo.W)}}); ("O0", {Side=Top;Offset={X=float(symbol.Compo.H)/3.0;Y=0.0}});("O1", {Side=Left;Offset={X=0.0;Y=30.0}})]
|
||||
// |R270 -> Map.ofList [ ("I0", {Side=Bottom;Offset={X=float(symbol.Compo.W)/3.0;Y=float(symbol.Compo.H)}});("I1", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)/3.0}}); ("I2", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)*2.0/3.0}}); ("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/3.0}});("O1", {Side=Top;Offset={X=float(symbol.Compo.W)-30.0;Y=0.0}})]
|
||||
let rotatePortMapAdder (map:Map<string,PortOrientationOffset>) (symbol:Symbol) =
|
||||
match symbol.STransform with
|
||||
|R0 -> Map.ofList [ ("I0", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.W)/3.0};SideIndex= -1});("I1", {Side=Top;Offset={X=float(symbol.Compo.H)*2.0/3.0;Y=0.0};SideIndex= -1}); ("I2", {Side=Top;Offset={X=float(symbol.Compo.H)/3.0;Y=0.0};SideIndex= -1}); ("O0", {Side=Bottom;Offset={X=float(symbol.Compo.H)*2.0/3.0;Y=float(symbol.Compo.W)};SideIndex= -1});("O1", {Side=Right;Offset={X=(symbol.Compo.H);Y=float(symbol.Compo.W)-30.0};SideIndex= -1})]
|
||||
|R90 -> Map.ofList [ ("I0", {Side=Top;Offset={X=float(symbol.Compo.W)*2.0/3.0;Y=0.0};SideIndex= -1});("I1", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)*2.0/3.0};SideIndex= -1}); ("I2", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/3.0};SideIndex= -1}); ("O0", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)*2.0/3.0};SideIndex= -1});("O1", {Side=Bottom;Offset={X=30.0;Y=float(symbol.Compo.H)};SideIndex= -1})]
|
||||
|R180 -> Map.ofList [ ("I0", {Side=Right;Offset={X=float(symbol.Compo.H);Y=float(symbol.Compo.W)*2.0/3.0};SideIndex= -1});("I1", {Side=Bottom;Offset={X=float(symbol.Compo.H)/3.0;Y=float(symbol.Compo.W)};SideIndex= -1}); ("I2", {Side=Bottom;Offset={X=float(symbol.Compo.H)*2.0/3.0;Y=float(symbol.Compo.W)};SideIndex= -1}); ("O0", {Side=Top;Offset={X=float(symbol.Compo.H)/3.0;Y=0.0};SideIndex= -1});("O1", {Side=Left;Offset={X=0.0;Y=30.0};SideIndex= -1})]
|
||||
|R270 -> Map.ofList [ ("I0", {Side=Bottom;Offset={X=float(symbol.Compo.W)/3.0;Y=float(symbol.Compo.H)};SideIndex= -1});("I1", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)/3.0};SideIndex= -1}); ("I2", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)*2.0/3.0};SideIndex= -1}); ("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/3.0};SideIndex= -1});("O1", {Side=Top;Offset={X=float(symbol.Compo.W)-30.0;Y=0.0};SideIndex= -1})]
|
||||
|
||||
let rotatePortMap' (map:Map<string,PortOrientationOffset>) (symbol:Symbol) =
|
||||
map |> Map.map (fun key port ->
|
||||
|
@ -460,9 +460,9 @@ let rotatePortMap (map:Map<string,PortOrientationOffset>) (symbol:Symbol) =
|
|||
) //MUX + ADDER requires special treatment
|
||||
|
||||
match symbol.Compo.Type with
|
||||
// |Mux2 -> rotatePortMapMux map symbol
|
||||
// |NbitsAdder _ -> rotatePortMapAdder map symbol
|
||||
|MergeWires |SplitWire _ |Mux2 |NbitsAdder _ |Custom _ -> map
|
||||
|Mux2 -> rotatePortMapMux map symbol
|
||||
|NbitsAdder _ -> rotatePortMapAdder map symbol
|
||||
|MergeWires |SplitWire _ |Custom _ -> map
|
||||
|_ -> rotatePortMap' map symbol
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue