updates on custom port movement

This commit is contained in:
Archontis Pantelopoulos 2022-03-14 22:34:46 +00:00
parent 75c1a593bc
commit b8ba9d4d6f
2 changed files with 89 additions and 56 deletions

View file

@ -31,6 +31,7 @@ type PortOrientation = Right | Bottom | Left | Top
type PortOrientationOffset = { type PortOrientationOffset = {
Side: PortOrientation //on which side a port is located : Right - Bottom - Left - Top Side: PortOrientation //on which side a port is located : Right - Bottom - Left - Top
Offset: XYPos Offset: XYPos
SideIndex: int
} }
type Symbol = type Symbol =
@ -267,12 +268,18 @@ let createComponent (pos: XYPos) (comptype: ComponentType) (id:string) (label:st
| Custom x -> | Custom x ->
let h = GridSize + GridSize * (List.max [List.length x.InputLabels; List.length x.OutputLabels]) let h = GridSize + GridSize * (List.max [List.length x.InputLabels; List.length x.OutputLabels])
let maxInLength, maxOutLength = customCompMaxLabel x.InputLabels, customCompMaxLabel x.OutputLabels let maxInLength, maxOutLength = customCompMaxLabel x.InputLabels, customCompMaxLabel x.OutputLabels
let maxW = maxInLength + maxOutLength + label.Length let maxname = max maxInLength maxOutLength
let scaledW = roundToZ GridSize (maxW * GridSize / 5) //Divide by 5 is just abitrary as otherwise the symbols would be too wide // let maxW = maxInLength + maxOutLength + label.Length
let w = max scaledW (GridSize * 4) //Ensures a minimum width if the labels are very small // let scaledW = roundToZ GridSize (maxW * GridSize / 5) //Divide by 5 is just abitrary as otherwise the symbols would be too wide
let w = max (maxname*14 + label.Length*10) (GridSize * 4)
// let w = max scaledW (GridSize * 4) //Ensures a minimum width if the labels are very small
( List.length x.InputLabels, List.length x.OutputLabels, h , w) ( List.length x.InputLabels, List.length x.OutputLabels, h , w)
// function that helps avoid dublicate code by initialising parameters that are the same for all component types and takes as argument the others // function that helps avoid dublicate code by initialising parameters that are the same for all component types and takes as argument the others
let createComponent' (inputPortsNo, outputPortsNo, h, w) label : Component= let createComponent' (inputPortsNo, outputPortsNo, h, w) label : Component=
{ {
@ -370,8 +377,8 @@ let portListToMap (portList: Port List) (symbol: Symbol) : Map<string,PortOrient
|PortType.Output -> "O"+ string num |PortType.Output -> "O"+ string num
let value = let value =
match port.PortType with match port.PortType with
|PortType.Input -> {Side=Left;Offset=offsethelper symbol.Compo symbol.STransform port} |PortType.Input -> {Side=Left;Offset=(offsethelper symbol.Compo symbol.STransform port);SideIndex= num}
|PortType.Output -> {Side=Right;Offset=offsethelper symbol.Compo symbol.STransform port} |PortType.Output -> {Side=Right;Offset=offsethelper symbol.Compo symbol.STransform port;SideIndex= num}
[(key,value)] [(key,value)]
if (portList.Length) < 1 then [] |> Map.ofList if (portList.Length) < 1 then [] |> Map.ofList
else ( [0..(portList.Length-1)] |> List.collect (fun x -> (adder symbol portList[x])) ) |> Map.ofList else ( [0..(portList.Length-1)] |> List.collect (fun x -> (adder symbol portList[x])) ) |> Map.ofList
@ -382,13 +389,13 @@ let genAPortOffsets (symbol: Symbol) (cType: ComponentType) : Map<string,PortOri
//generator for MUX //generator for MUX
let genAPortOffsetsMux (symbol: Symbol) = let genAPortOffsetsMux (symbol: Symbol) =
let getPosY index = (float(symbol.Compo.H))* (( index + 1.0 )/(3.0)) let getPosY index = (float(symbol.Compo.H))* (( index + 1.0 )/(3.0))
Map.ofList [ ("I0", {Side=Left;Offset={X=0.0;Y=(getPosY 0.0)}});("I1", {Side=Left;Offset={X=0.0;Y=(getPosY 1.0)}});("I2", {Side=Bottom;Offset={X=float(symbol.Compo.W)/2.0;Y=float(symbol.Compo.H)*0.9}});("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/2.0}})] Map.ofList [ ("I0", {Side=Left;Offset={X=0.0;Y=(getPosY 0.0)};SideIndex= -1});("I1", {Side=Left;Offset={X=0.0;Y=(getPosY 1.0)};SideIndex= -1});("I2", {Side=Bottom;Offset={X=float(symbol.Compo.W)/2.0;Y=float(symbol.Compo.H)*0.9};SideIndex= -1});("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/2.0};SideIndex= -1})]
//generator for NBitsAdder //generator for NBitsAdder
let genAPortOffsetsAdder (symbol: Symbol) = let genAPortOffsetsAdder (symbol: Symbol) =
let getPosY index = (float(symbol.Compo.H))* (( index + 1.0 )/(3.0)) let getPosY index = (float(symbol.Compo.H))* (( index + 1.0 )/(3.0))
Map.ofList [ ("I0", {Side=Bottom;Offset={X=float(symbol.Compo.W)/3.0;Y=float(symbol.Compo.H)}});("I1", {Side=Left;Offset={X=0.0;Y=(getPosY 0.0)}}); ("I2", {Side=Left;Offset={X=0.0;Y=(getPosY 1.0)}}); ("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/3.0}});("O1", {Side=Top;Offset={X=float(symbol.Compo.W)-30.0;Y=0.0}})] Map.ofList [ ("I0", {Side=Bottom;Offset={X=float(symbol.Compo.W)/3.0;Y=float(symbol.Compo.H)};SideIndex= -1});("I1", {Side=Left;Offset={X=0.0;Y=(getPosY 0.0)};SideIndex= -1}); ("I2", {Side=Left;Offset={X=0.0;Y=(getPosY 1.0)};SideIndex= -1}); ("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/3.0};SideIndex= -1});("O1", {Side=Top;Offset={X=float(symbol.Compo.W)-30.0;Y=0.0};SideIndex= -1})]
//generator for everything else //generator for everything else
let genAPortOffsets' (symbol: Symbol) : Map<string,PortOrientationOffset> = let genAPortOffsets' (symbol: Symbol) : Map<string,PortOrientationOffset> =
@ -406,33 +413,33 @@ let genAPortOffsets (symbol: Symbol) (cType: ComponentType) : Map<string,PortOri
/// Rotates port posistion (given the symbol rotation) by updating the APortOffsetsMap /// Rotates port posistion (given the symbol rotation) by updating the APortOffsetsMap
let rotatePortMap (map:Map<string,PortOrientationOffset>) (symbol:Symbol) = let rotatePortMap (map:Map<string,PortOrientationOffset>) (symbol:Symbol) =
let rotatePortMapMux (map:Map<string,PortOrientationOffset>) (symbol:Symbol) = // let rotatePortMapMux (map:Map<string,PortOrientationOffset>) (symbol:Symbol) =
match symbol.STransform with // match symbol.STransform with
|R0 -> Map.ofList [ ("I0", {Side=Top;Offset={X=(float(symbol.Compo.H)*2.0/3.0);Y=(0.0)}});("I1", {Side=Top;Offset={X=(float(symbol.Compo.H)/3.0);Y=(0.0)}});("I2", {Side=Left;Offset={X=float(symbol.Compo.H)*0.1;Y=float(symbol.Compo.W)/2.0}});("O0", {Side=Bottom;Offset={X=float(symbol.Compo.H)/2.0;Y=float(symbol.Compo.W)}})] // |R0 -> Map.ofList [ ("I0", {Side=Top;Offset={X=(float(symbol.Compo.H)*2.0/3.0);Y=(0.0)}});("I1", {Side=Top;Offset={X=(float(symbol.Compo.H)/3.0);Y=(0.0)}});("I2", {Side=Left;Offset={X=float(symbol.Compo.H)*0.1;Y=float(symbol.Compo.W)/2.0}});("O0", {Side=Bottom;Offset={X=float(symbol.Compo.H)/2.0;Y=float(symbol.Compo.W)}})]
|R90 -> Map.ofList [ ("I0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=(float(symbol.Compo.H)*2.0/3.0)}});("I1", {Side=Right;Offset={X=float(symbol.Compo.W);Y=(float(symbol.Compo.H)/3.0)}});("I2", {Side=Top;Offset={X=float(symbol.Compo.W)/2.0;Y=float(symbol.Compo.H)*0.1}});("O0", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)/2.0}})] // |R90 -> Map.ofList [ ("I0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=(float(symbol.Compo.H)*2.0/3.0)}});("I1", {Side=Right;Offset={X=float(symbol.Compo.W);Y=(float(symbol.Compo.H)/3.0)}});("I2", {Side=Top;Offset={X=float(symbol.Compo.W)/2.0;Y=float(symbol.Compo.H)*0.1}});("O0", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)/2.0}})]
|R180 -> Map.ofList [ ("I0", {Side=Bottom;Offset={X=(float(symbol.Compo.H)/3.0);Y=float(symbol.Compo.W)}});("I1", {Side=Bottom;Offset={X=(float(symbol.Compo.H)*2.0/3.0);Y=float(symbol.Compo.W)}});("I2", {Side=Right;Offset={X=float(symbol.Compo.H)*0.9;Y=float(symbol.Compo.W)/2.0}});("O0", {Side=Top;Offset={X=float(symbol.Compo.H)/2.0;Y=0.0}})] // |R180 -> Map.ofList [ ("I0", {Side=Bottom;Offset={X=(float(symbol.Compo.H)/3.0);Y=float(symbol.Compo.W)}});("I1", {Side=Bottom;Offset={X=(float(symbol.Compo.H)*2.0/3.0);Y=float(symbol.Compo.W)}});("I2", {Side=Right;Offset={X=float(symbol.Compo.H)*0.9;Y=float(symbol.Compo.W)/2.0}});("O0", {Side=Top;Offset={X=float(symbol.Compo.H)/2.0;Y=0.0}})]
|R270 -> Map.ofList [ ("I0", {Side=Left;Offset={X=0.0;Y=(float(symbol.Compo.H)/3.0)}});("I1", {Side=Left;Offset={X=0.0;Y=(float(symbol.Compo.H)*2.0/3.0)}});("I2", {Side=Bottom;Offset={X=float(symbol.Compo.W)/2.0;Y=float(symbol.Compo.H)*0.9}});("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/2.0}})] // |R270 -> Map.ofList [ ("I0", {Side=Left;Offset={X=0.0;Y=(float(symbol.Compo.H)/3.0)}});("I1", {Side=Left;Offset={X=0.0;Y=(float(symbol.Compo.H)*2.0/3.0)}});("I2", {Side=Bottom;Offset={X=float(symbol.Compo.W)/2.0;Y=float(symbol.Compo.H)*0.9}});("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/2.0}})]
let rotatePortMapAdder (map:Map<string,PortOrientationOffset>) (symbol:Symbol) = // let rotatePortMapAdder (map:Map<string,PortOrientationOffset>) (symbol:Symbol) =
match symbol.STransform with // match symbol.STransform with
|R0 -> Map.ofList [ ("I0", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.W)/3.0}});("I1", {Side=Top;Offset={X=float(symbol.Compo.H)*2.0/3.0;Y=0.0}}); ("I2", {Side=Top;Offset={X=float(symbol.Compo.H)/3.0;Y=0.0}}); ("O0", {Side=Bottom;Offset={X=float(symbol.Compo.H)*2.0/3.0;Y=float(symbol.Compo.W)}});("O1", {Side=Right;Offset={X=(symbol.Compo.H);Y=float(symbol.Compo.W)-30.0}})] // |R0 -> Map.ofList [ ("I0", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.W)/3.0}});("I1", {Side=Top;Offset={X=float(symbol.Compo.H)*2.0/3.0;Y=0.0}}); ("I2", {Side=Top;Offset={X=float(symbol.Compo.H)/3.0;Y=0.0}}); ("O0", {Side=Bottom;Offset={X=float(symbol.Compo.H)*2.0/3.0;Y=float(symbol.Compo.W)}});("O1", {Side=Right;Offset={X=(symbol.Compo.H);Y=float(symbol.Compo.W)-30.0}})]
|R90 -> Map.ofList [ ("I0", {Side=Top;Offset={X=float(symbol.Compo.W)*2.0/3.0;Y=0.0}});("I1", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)*2.0/3.0}}); ("I2", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/3.0}}); ("O0", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)*2.0/3.0}});("O1", {Side=Bottom;Offset={X=30.0;Y=float(symbol.Compo.H)}})] // |R90 -> Map.ofList [ ("I0", {Side=Top;Offset={X=float(symbol.Compo.W)*2.0/3.0;Y=0.0}});("I1", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)*2.0/3.0}}); ("I2", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/3.0}}); ("O0", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)*2.0/3.0}});("O1", {Side=Bottom;Offset={X=30.0;Y=float(symbol.Compo.H)}})]
|R180 -> Map.ofList [ ("I0", {Side=Right;Offset={X=float(symbol.Compo.H);Y=float(symbol.Compo.W)*2.0/3.0}});("I1", {Side=Bottom;Offset={X=float(symbol.Compo.H)/3.0;Y=float(symbol.Compo.W)}}); ("I2", {Side=Bottom;Offset={X=float(symbol.Compo.H)*2.0/3.0;Y=float(symbol.Compo.W)}}); ("O0", {Side=Top;Offset={X=float(symbol.Compo.H)/3.0;Y=0.0}});("O1", {Side=Left;Offset={X=0.0;Y=30.0}})] // |R180 -> Map.ofList [ ("I0", {Side=Right;Offset={X=float(symbol.Compo.H);Y=float(symbol.Compo.W)*2.0/3.0}});("I1", {Side=Bottom;Offset={X=float(symbol.Compo.H)/3.0;Y=float(symbol.Compo.W)}}); ("I2", {Side=Bottom;Offset={X=float(symbol.Compo.H)*2.0/3.0;Y=float(symbol.Compo.W)}}); ("O0", {Side=Top;Offset={X=float(symbol.Compo.H)/3.0;Y=0.0}});("O1", {Side=Left;Offset={X=0.0;Y=30.0}})]
|R270 -> Map.ofList [ ("I0", {Side=Bottom;Offset={X=float(symbol.Compo.W)/3.0;Y=float(symbol.Compo.H)}});("I1", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)/3.0}}); ("I2", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)*2.0/3.0}}); ("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/3.0}});("O1", {Side=Top;Offset={X=float(symbol.Compo.W)-30.0;Y=0.0}})] // |R270 -> Map.ofList [ ("I0", {Side=Bottom;Offset={X=float(symbol.Compo.W)/3.0;Y=float(symbol.Compo.H)}});("I1", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)/3.0}}); ("I2", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)*2.0/3.0}}); ("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/3.0}});("O1", {Side=Top;Offset={X=float(symbol.Compo.W)-30.0;Y=0.0}})]
let rotatePortMap' (map:Map<string,PortOrientationOffset>) (symbol:Symbol) = let rotatePortMap' (map:Map<string,PortOrientationOffset>) (symbol:Symbol) =
map |> Map.map (fun key port -> map |> Map.map (fun key port ->
match port.Side with match port.Side with
|Right -> {Side=Bottom;Offset={X=port.Offset.Y;Y=port.Offset.X}} |Right -> {Side=Bottom;Offset={X=port.Offset.Y;Y=port.Offset.X};SideIndex= -1}
|Bottom -> {Side=Left;Offset={X=0.0;Y=port.Offset.X}} |Bottom -> {Side=Left;Offset={X=0.0;Y=port.Offset.X};SideIndex= -1}
|Left -> {Side=Top;Offset={X=port.Offset.Y;Y=port.Offset.X}} |Left -> {Side=Top;Offset={X=port.Offset.Y;Y=port.Offset.X};SideIndex= -1}
|Top -> {Side=Right;Offset={X=float(symbol.Compo.W);Y=port.Offset.X}} |Top -> {Side=Right;Offset={X=float(symbol.Compo.W);Y=port.Offset.X};SideIndex= -1}
) //MUX + ADDER requires special treatment ) //MUX + ADDER requires special treatment
match symbol.Compo.Type with match symbol.Compo.Type with
|Mux2 -> rotatePortMapMux map symbol // |Mux2 -> rotatePortMapMux map symbol
|NbitsAdder _ -> rotatePortMapAdder map symbol // |NbitsAdder _ -> rotatePortMapAdder map symbol
|MergeWires |SplitWire _ -> map |MergeWires |SplitWire _ |Mux2 |NbitsAdder _ |Custom _ -> map
|_ -> rotatePortMap' map symbol |_ -> rotatePortMap' map symbol
@ -456,9 +463,36 @@ let changePortSide (map:Map<string,PortOrientationOffset>) (portName: string) (n
let portId = Map.find portName namesInv let portId = Map.find portName namesInv
map |> Map.change portId (fun x -> let portTarget = Map.find portId map
let currentSide = portTarget.Side
let prevSideIndex = portTarget.SideIndex
if (currentSide = newSide) then
let temp =
Map.map (fun key port ->
match port.Side with
|a when a=currentSide -> (if port.SideIndex < prevSideIndex then {Side=port.Side;Offset=port.Offset;SideIndex=port.SideIndex+1} else {Side=port.Side;Offset=port.Offset;SideIndex=port.SideIndex})
|_ -> port
) map
temp |> Map.change portId (fun x ->
match x with match x with
| Some s -> Some {Side=newSide;Offset=s.Offset} | Some s -> Some {Side=newSide;Offset=s.Offset;SideIndex= 0} //CHECK
| None -> None
)
// map |> Map.change portId (fun x ->
// match x with
// | Some s -> Some {Side=newSide;Offset=s.Offset;SideIndex= -1} //CHECK
// | None -> None
// )
else
let temp = map |> Map.map (fun key port ->
match port.Side with
|a when a=currentSide -> (if port.SideIndex > prevSideIndex then {Side=port.Side;Offset=port.Offset;SideIndex=port.SideIndex-1} else {Side=port.Side;Offset=port.Offset;SideIndex=port.SideIndex})
|b when b=newSide -> {Side=port.Side;Offset=port.Offset;SideIndex=port.SideIndex+1}
|_ -> port
)
temp |> Map.change portId (fun x ->
match x with
| Some s -> Some {Side=newSide;Offset=s.Offset;SideIndex= 0} //CHECK
| None -> None | None -> None
) )
@ -512,8 +546,15 @@ let redefineCustomHW symbol =
let r,b,l,t = countsides symbol.APortOffsetsMap let r,b,l,t = countsides symbol.APortOffsetsMap
let maxRL = max r l let maxRL = max r l
let maxTB = max t b let maxTB = max t b
<<<<<<< Updated upstream
let heightNew = GridSize + GridSize * maxRL let heightNew = GridSize + GridSize * maxRL
let widthNew = max (maxname*3 + maxname*maxTB) (GridSize * 4) //maxname*2 + maxname*maxTB let widthNew = max (maxname*3 + maxname*maxTB) (GridSize * 4) //maxname*2 + maxname*maxTB
=======
let heightNew = max (GridSize + GridSize * maxRL) 120
// printf "%A" maxname
let widthNew = max (maxname*14 + maxname*maxTB*7 + symbol.Compo.Label.Length*10) (GridSize * 4) //maxname*2 + maxname*maxTB + symbol.Compo.Label.Length
// printf "%A" widthNew
>>>>>>> Stashed changes
let newcompo = {symbol.Compo with H = heightNew} let newcompo = {symbol.Compo with H = heightNew}
let newcompo'= {newcompo with W = widthNew} let newcompo'= {newcompo with W = widthNew}
{symbol with Compo = newcompo'} {symbol with Compo = newcompo'}
@ -521,16 +562,16 @@ let redefineCustomHW symbol =
let redefineCustomPorts symbol (map:Map<string,PortOrientationOffset>) : Map<string,PortOrientationOffset> = let redefineCustomPorts symbol (map:Map<string,PortOrientationOffset>) : Map<string,PortOrientationOffset> =
let customOffsetHelper w h side il ir it ib r l b t : XYPos= let customOffsetHelper w h side sideIndex r l b t : XYPos=
let index,all = let all =
match side with match side with
|Right -> ir,r |Right -> r
|Left -> il,l |Left -> l
|Top -> it,t |Top -> t
|Bottom -> ib,b |Bottom -> b
let gap = 1.0 let gap = 1.0
let offY = (float(h))* (( float(index) + gap )/( float( all ) + 2.0*gap - 1.0)) // the ports are created so that they are equidistant let offY = (float(h))* (( float(sideIndex) + gap )/( float( all ) + 2.0*gap - 1.0)) // the ports are created so that they are equidistant
let offX = (float(w))* (( float(index) + gap )/( float( all ) + 2.0*gap - 1.0)) let offX = (float(w))* (( float(sideIndex) + gap )/( float( all ) + 2.0*gap - 1.0))
// {X=50.0;Y=50.0} // {X=50.0;Y=50.0}
match side with match side with
|Left -> {X=0.0;Y=offY} |Left -> {X=0.0;Y=offY}
@ -541,21 +582,13 @@ let redefineCustomPorts symbol (map:Map<string,PortOrientationOffset>) : Map<str
let keys = map |> Map.toList |> List.map fst let keys = map |> Map.toList |> List.map fst
let values = map |> Map.toList |> List.map snd let values = map |> Map.toList |> List.map snd
let mutable il = 0
let mutable ir = 0
let mutable it = 0
let mutable ib = 0
let r,b,l,t = countsides map let r,b,l,t = countsides map
let w,h = symbol.Compo.W, symbol.Compo.H //it needs the new height and width here based on spec above let w,h = symbol.Compo.W, symbol.Compo.H //it needs the new height and width here based on spec above
let mutable valuesNew = [] // let mutable valuesNew = []
for v in values do // for v in values do
valuesNew <- (valuesNew @ [{Side=v.Side;Offset=(customOffsetHelper w h v.Side il ir it ib r l b t)}]) // valuesNew <- (valuesNew @ [{Side=v.Side;Offset=(customOffsetHelper w h v.Side v.SideIndex r l b t);SideIndex= v.SideIndex}])
if v.Side = Right then ir <- ir+1
else if v.Side = Left then il <- il+1
else if v.Side = Top then it <- it+1
else ib <- ib+1
// printf $"IL: %i{il}" // printf $"IL: %i{il}"
let valuesNew = List.map (fun v -> {Side=v.Side;Offset=(customOffsetHelper w h v.Side v.SideIndex r l b t);SideIndex= v.SideIndex}) values
// printf $"New Y Offset: %f{valuesNew[0].Offset.Y}" // printf $"New Y Offset: %f{valuesNew[0].Offset.Y}"
// for i in valuesNew do // for i in valuesNew do