mirror of
https://github.com/supleed2/ELEC60015-HLP-CW.git
synced 2024-11-10 02:05:48 +00:00
updates on custom port movement
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commit
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@ -31,6 +31,7 @@ type PortOrientation = Right | Bottom | Left | Top
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type PortOrientationOffset = {
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type PortOrientationOffset = {
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Side: PortOrientation //on which side a port is located : Right - Bottom - Left - Top
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Side: PortOrientation //on which side a port is located : Right - Bottom - Left - Top
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Offset: XYPos
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Offset: XYPos
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SideIndex: int
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}
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}
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type Symbol =
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type Symbol =
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@ -267,12 +268,18 @@ let createComponent (pos: XYPos) (comptype: ComponentType) (id:string) (label:st
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| Custom x ->
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| Custom x ->
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let h = GridSize + GridSize * (List.max [List.length x.InputLabels; List.length x.OutputLabels])
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let h = GridSize + GridSize * (List.max [List.length x.InputLabels; List.length x.OutputLabels])
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let maxInLength, maxOutLength = customCompMaxLabel x.InputLabels, customCompMaxLabel x.OutputLabels
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let maxInLength, maxOutLength = customCompMaxLabel x.InputLabels, customCompMaxLabel x.OutputLabels
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let maxW = maxInLength + maxOutLength + label.Length
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let maxname = max maxInLength maxOutLength
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let scaledW = roundToZ GridSize (maxW * GridSize / 5) //Divide by 5 is just abitrary as otherwise the symbols would be too wide
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// let maxW = maxInLength + maxOutLength + label.Length
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let w = max scaledW (GridSize * 4) //Ensures a minimum width if the labels are very small
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// let scaledW = roundToZ GridSize (maxW * GridSize / 5) //Divide by 5 is just abitrary as otherwise the symbols would be too wide
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let w = max (maxname*14 + label.Length*10) (GridSize * 4)
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// let w = max scaledW (GridSize * 4) //Ensures a minimum width if the labels are very small
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( List.length x.InputLabels, List.length x.OutputLabels, h , w)
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( List.length x.InputLabels, List.length x.OutputLabels, h , w)
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// function that helps avoid dublicate code by initialising parameters that are the same for all component types and takes as argument the others
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// function that helps avoid dublicate code by initialising parameters that are the same for all component types and takes as argument the others
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let createComponent' (inputPortsNo, outputPortsNo, h, w) label : Component=
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let createComponent' (inputPortsNo, outputPortsNo, h, w) label : Component=
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{
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{
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@ -370,8 +377,8 @@ let portListToMap (portList: Port List) (symbol: Symbol) : Map<string,PortOrient
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|PortType.Output -> "O"+ string num
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|PortType.Output -> "O"+ string num
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let value =
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let value =
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match port.PortType with
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match port.PortType with
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|PortType.Input -> {Side=Left;Offset=offsethelper symbol.Compo symbol.STransform port}
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|PortType.Input -> {Side=Left;Offset=(offsethelper symbol.Compo symbol.STransform port);SideIndex= num}
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|PortType.Output -> {Side=Right;Offset=offsethelper symbol.Compo symbol.STransform port}
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|PortType.Output -> {Side=Right;Offset=offsethelper symbol.Compo symbol.STransform port;SideIndex= num}
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[(key,value)]
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[(key,value)]
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if (portList.Length) < 1 then [] |> Map.ofList
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if (portList.Length) < 1 then [] |> Map.ofList
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else ( [0..(portList.Length-1)] |> List.collect (fun x -> (adder symbol portList[x])) ) |> Map.ofList
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else ( [0..(portList.Length-1)] |> List.collect (fun x -> (adder symbol portList[x])) ) |> Map.ofList
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@ -382,13 +389,13 @@ let genAPortOffsets (symbol: Symbol) (cType: ComponentType) : Map<string,PortOri
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//generator for MUX
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//generator for MUX
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let genAPortOffsetsMux (symbol: Symbol) =
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let genAPortOffsetsMux (symbol: Symbol) =
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let getPosY index = (float(symbol.Compo.H))* (( index + 1.0 )/(3.0))
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let getPosY index = (float(symbol.Compo.H))* (( index + 1.0 )/(3.0))
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Map.ofList [ ("I0", {Side=Left;Offset={X=0.0;Y=(getPosY 0.0)}});("I1", {Side=Left;Offset={X=0.0;Y=(getPosY 1.0)}});("I2", {Side=Bottom;Offset={X=float(symbol.Compo.W)/2.0;Y=float(symbol.Compo.H)*0.9}});("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/2.0}})]
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Map.ofList [ ("I0", {Side=Left;Offset={X=0.0;Y=(getPosY 0.0)};SideIndex= -1});("I1", {Side=Left;Offset={X=0.0;Y=(getPosY 1.0)};SideIndex= -1});("I2", {Side=Bottom;Offset={X=float(symbol.Compo.W)/2.0;Y=float(symbol.Compo.H)*0.9};SideIndex= -1});("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/2.0};SideIndex= -1})]
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//generator for NBitsAdder
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//generator for NBitsAdder
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let genAPortOffsetsAdder (symbol: Symbol) =
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let genAPortOffsetsAdder (symbol: Symbol) =
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let getPosY index = (float(symbol.Compo.H))* (( index + 1.0 )/(3.0))
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let getPosY index = (float(symbol.Compo.H))* (( index + 1.0 )/(3.0))
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Map.ofList [ ("I0", {Side=Bottom;Offset={X=float(symbol.Compo.W)/3.0;Y=float(symbol.Compo.H)}});("I1", {Side=Left;Offset={X=0.0;Y=(getPosY 0.0)}}); ("I2", {Side=Left;Offset={X=0.0;Y=(getPosY 1.0)}}); ("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/3.0}});("O1", {Side=Top;Offset={X=float(symbol.Compo.W)-30.0;Y=0.0}})]
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Map.ofList [ ("I0", {Side=Bottom;Offset={X=float(symbol.Compo.W)/3.0;Y=float(symbol.Compo.H)};SideIndex= -1});("I1", {Side=Left;Offset={X=0.0;Y=(getPosY 0.0)};SideIndex= -1}); ("I2", {Side=Left;Offset={X=0.0;Y=(getPosY 1.0)};SideIndex= -1}); ("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/3.0};SideIndex= -1});("O1", {Side=Top;Offset={X=float(symbol.Compo.W)-30.0;Y=0.0};SideIndex= -1})]
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//generator for everything else
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//generator for everything else
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let genAPortOffsets' (symbol: Symbol) : Map<string,PortOrientationOffset> =
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let genAPortOffsets' (symbol: Symbol) : Map<string,PortOrientationOffset> =
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@ -406,33 +413,33 @@ let genAPortOffsets (symbol: Symbol) (cType: ComponentType) : Map<string,PortOri
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/// Rotates port posistion (given the symbol rotation) by updating the APortOffsetsMap
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/// Rotates port posistion (given the symbol rotation) by updating the APortOffsetsMap
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let rotatePortMap (map:Map<string,PortOrientationOffset>) (symbol:Symbol) =
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let rotatePortMap (map:Map<string,PortOrientationOffset>) (symbol:Symbol) =
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let rotatePortMapMux (map:Map<string,PortOrientationOffset>) (symbol:Symbol) =
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// let rotatePortMapMux (map:Map<string,PortOrientationOffset>) (symbol:Symbol) =
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match symbol.STransform with
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// match symbol.STransform with
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|R0 -> Map.ofList [ ("I0", {Side=Top;Offset={X=(float(symbol.Compo.H)*2.0/3.0);Y=(0.0)}});("I1", {Side=Top;Offset={X=(float(symbol.Compo.H)/3.0);Y=(0.0)}});("I2", {Side=Left;Offset={X=float(symbol.Compo.H)*0.1;Y=float(symbol.Compo.W)/2.0}});("O0", {Side=Bottom;Offset={X=float(symbol.Compo.H)/2.0;Y=float(symbol.Compo.W)}})]
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// |R0 -> Map.ofList [ ("I0", {Side=Top;Offset={X=(float(symbol.Compo.H)*2.0/3.0);Y=(0.0)}});("I1", {Side=Top;Offset={X=(float(symbol.Compo.H)/3.0);Y=(0.0)}});("I2", {Side=Left;Offset={X=float(symbol.Compo.H)*0.1;Y=float(symbol.Compo.W)/2.0}});("O0", {Side=Bottom;Offset={X=float(symbol.Compo.H)/2.0;Y=float(symbol.Compo.W)}})]
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|R90 -> Map.ofList [ ("I0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=(float(symbol.Compo.H)*2.0/3.0)}});("I1", {Side=Right;Offset={X=float(symbol.Compo.W);Y=(float(symbol.Compo.H)/3.0)}});("I2", {Side=Top;Offset={X=float(symbol.Compo.W)/2.0;Y=float(symbol.Compo.H)*0.1}});("O0", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)/2.0}})]
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// |R90 -> Map.ofList [ ("I0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=(float(symbol.Compo.H)*2.0/3.0)}});("I1", {Side=Right;Offset={X=float(symbol.Compo.W);Y=(float(symbol.Compo.H)/3.0)}});("I2", {Side=Top;Offset={X=float(symbol.Compo.W)/2.0;Y=float(symbol.Compo.H)*0.1}});("O0", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)/2.0}})]
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|R180 -> Map.ofList [ ("I0", {Side=Bottom;Offset={X=(float(symbol.Compo.H)/3.0);Y=float(symbol.Compo.W)}});("I1", {Side=Bottom;Offset={X=(float(symbol.Compo.H)*2.0/3.0);Y=float(symbol.Compo.W)}});("I2", {Side=Right;Offset={X=float(symbol.Compo.H)*0.9;Y=float(symbol.Compo.W)/2.0}});("O0", {Side=Top;Offset={X=float(symbol.Compo.H)/2.0;Y=0.0}})]
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// |R180 -> Map.ofList [ ("I0", {Side=Bottom;Offset={X=(float(symbol.Compo.H)/3.0);Y=float(symbol.Compo.W)}});("I1", {Side=Bottom;Offset={X=(float(symbol.Compo.H)*2.0/3.0);Y=float(symbol.Compo.W)}});("I2", {Side=Right;Offset={X=float(symbol.Compo.H)*0.9;Y=float(symbol.Compo.W)/2.0}});("O0", {Side=Top;Offset={X=float(symbol.Compo.H)/2.0;Y=0.0}})]
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|R270 -> Map.ofList [ ("I0", {Side=Left;Offset={X=0.0;Y=(float(symbol.Compo.H)/3.0)}});("I1", {Side=Left;Offset={X=0.0;Y=(float(symbol.Compo.H)*2.0/3.0)}});("I2", {Side=Bottom;Offset={X=float(symbol.Compo.W)/2.0;Y=float(symbol.Compo.H)*0.9}});("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/2.0}})]
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// |R270 -> Map.ofList [ ("I0", {Side=Left;Offset={X=0.0;Y=(float(symbol.Compo.H)/3.0)}});("I1", {Side=Left;Offset={X=0.0;Y=(float(symbol.Compo.H)*2.0/3.0)}});("I2", {Side=Bottom;Offset={X=float(symbol.Compo.W)/2.0;Y=float(symbol.Compo.H)*0.9}});("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/2.0}})]
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let rotatePortMapAdder (map:Map<string,PortOrientationOffset>) (symbol:Symbol) =
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// let rotatePortMapAdder (map:Map<string,PortOrientationOffset>) (symbol:Symbol) =
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match symbol.STransform with
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// match symbol.STransform with
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|R0 -> Map.ofList [ ("I0", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.W)/3.0}});("I1", {Side=Top;Offset={X=float(symbol.Compo.H)*2.0/3.0;Y=0.0}}); ("I2", {Side=Top;Offset={X=float(symbol.Compo.H)/3.0;Y=0.0}}); ("O0", {Side=Bottom;Offset={X=float(symbol.Compo.H)*2.0/3.0;Y=float(symbol.Compo.W)}});("O1", {Side=Right;Offset={X=(symbol.Compo.H);Y=float(symbol.Compo.W)-30.0}})]
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// |R0 -> Map.ofList [ ("I0", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.W)/3.0}});("I1", {Side=Top;Offset={X=float(symbol.Compo.H)*2.0/3.0;Y=0.0}}); ("I2", {Side=Top;Offset={X=float(symbol.Compo.H)/3.0;Y=0.0}}); ("O0", {Side=Bottom;Offset={X=float(symbol.Compo.H)*2.0/3.0;Y=float(symbol.Compo.W)}});("O1", {Side=Right;Offset={X=(symbol.Compo.H);Y=float(symbol.Compo.W)-30.0}})]
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|R90 -> Map.ofList [ ("I0", {Side=Top;Offset={X=float(symbol.Compo.W)*2.0/3.0;Y=0.0}});("I1", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)*2.0/3.0}}); ("I2", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/3.0}}); ("O0", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)*2.0/3.0}});("O1", {Side=Bottom;Offset={X=30.0;Y=float(symbol.Compo.H)}})]
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// |R90 -> Map.ofList [ ("I0", {Side=Top;Offset={X=float(symbol.Compo.W)*2.0/3.0;Y=0.0}});("I1", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)*2.0/3.0}}); ("I2", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/3.0}}); ("O0", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)*2.0/3.0}});("O1", {Side=Bottom;Offset={X=30.0;Y=float(symbol.Compo.H)}})]
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|R180 -> Map.ofList [ ("I0", {Side=Right;Offset={X=float(symbol.Compo.H);Y=float(symbol.Compo.W)*2.0/3.0}});("I1", {Side=Bottom;Offset={X=float(symbol.Compo.H)/3.0;Y=float(symbol.Compo.W)}}); ("I2", {Side=Bottom;Offset={X=float(symbol.Compo.H)*2.0/3.0;Y=float(symbol.Compo.W)}}); ("O0", {Side=Top;Offset={X=float(symbol.Compo.H)/3.0;Y=0.0}});("O1", {Side=Left;Offset={X=0.0;Y=30.0}})]
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// |R180 -> Map.ofList [ ("I0", {Side=Right;Offset={X=float(symbol.Compo.H);Y=float(symbol.Compo.W)*2.0/3.0}});("I1", {Side=Bottom;Offset={X=float(symbol.Compo.H)/3.0;Y=float(symbol.Compo.W)}}); ("I2", {Side=Bottom;Offset={X=float(symbol.Compo.H)*2.0/3.0;Y=float(symbol.Compo.W)}}); ("O0", {Side=Top;Offset={X=float(symbol.Compo.H)/3.0;Y=0.0}});("O1", {Side=Left;Offset={X=0.0;Y=30.0}})]
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|R270 -> Map.ofList [ ("I0", {Side=Bottom;Offset={X=float(symbol.Compo.W)/3.0;Y=float(symbol.Compo.H)}});("I1", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)/3.0}}); ("I2", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)*2.0/3.0}}); ("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/3.0}});("O1", {Side=Top;Offset={X=float(symbol.Compo.W)-30.0;Y=0.0}})]
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// |R270 -> Map.ofList [ ("I0", {Side=Bottom;Offset={X=float(symbol.Compo.W)/3.0;Y=float(symbol.Compo.H)}});("I1", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)/3.0}}); ("I2", {Side=Left;Offset={X=0.0;Y=float(symbol.Compo.H)*2.0/3.0}}); ("O0", {Side=Right;Offset={X=float(symbol.Compo.W);Y=float(symbol.Compo.H)/3.0}});("O1", {Side=Top;Offset={X=float(symbol.Compo.W)-30.0;Y=0.0}})]
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let rotatePortMap' (map:Map<string,PortOrientationOffset>) (symbol:Symbol) =
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let rotatePortMap' (map:Map<string,PortOrientationOffset>) (symbol:Symbol) =
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map |> Map.map (fun key port ->
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map |> Map.map (fun key port ->
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match port.Side with
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match port.Side with
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|Right -> {Side=Bottom;Offset={X=port.Offset.Y;Y=port.Offset.X}}
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|Right -> {Side=Bottom;Offset={X=port.Offset.Y;Y=port.Offset.X};SideIndex= -1}
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|Bottom -> {Side=Left;Offset={X=0.0;Y=port.Offset.X}}
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|Bottom -> {Side=Left;Offset={X=0.0;Y=port.Offset.X};SideIndex= -1}
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|Left -> {Side=Top;Offset={X=port.Offset.Y;Y=port.Offset.X}}
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|Left -> {Side=Top;Offset={X=port.Offset.Y;Y=port.Offset.X};SideIndex= -1}
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|Top -> {Side=Right;Offset={X=float(symbol.Compo.W);Y=port.Offset.X}}
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|Top -> {Side=Right;Offset={X=float(symbol.Compo.W);Y=port.Offset.X};SideIndex= -1}
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) //MUX + ADDER requires special treatment
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) //MUX + ADDER requires special treatment
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match symbol.Compo.Type with
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match symbol.Compo.Type with
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|Mux2 -> rotatePortMapMux map symbol
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// |Mux2 -> rotatePortMapMux map symbol
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|NbitsAdder _ -> rotatePortMapAdder map symbol
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// |NbitsAdder _ -> rotatePortMapAdder map symbol
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|MergeWires |SplitWire _ -> map
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|MergeWires |SplitWire _ |Mux2 |NbitsAdder _ |Custom _ -> map
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|_ -> rotatePortMap' map symbol
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|_ -> rotatePortMap' map symbol
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@ -456,9 +463,36 @@ let changePortSide (map:Map<string,PortOrientationOffset>) (portName: string) (n
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let portId = Map.find portName namesInv
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let portId = Map.find portName namesInv
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map |> Map.change portId (fun x ->
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let portTarget = Map.find portId map
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let currentSide = portTarget.Side
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let prevSideIndex = portTarget.SideIndex
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if (currentSide = newSide) then
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let temp =
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Map.map (fun key port ->
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match port.Side with
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|a when a=currentSide -> (if port.SideIndex < prevSideIndex then {Side=port.Side;Offset=port.Offset;SideIndex=port.SideIndex+1} else {Side=port.Side;Offset=port.Offset;SideIndex=port.SideIndex})
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|_ -> port
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) map
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temp |> Map.change portId (fun x ->
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match x with
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match x with
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| Some s -> Some {Side=newSide;Offset=s.Offset}
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| Some s -> Some {Side=newSide;Offset=s.Offset;SideIndex= 0} //CHECK
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| None -> None
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)
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// map |> Map.change portId (fun x ->
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// match x with
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// | Some s -> Some {Side=newSide;Offset=s.Offset;SideIndex= -1} //CHECK
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// | None -> None
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// )
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else
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let temp = map |> Map.map (fun key port ->
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match port.Side with
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|a when a=currentSide -> (if port.SideIndex > prevSideIndex then {Side=port.Side;Offset=port.Offset;SideIndex=port.SideIndex-1} else {Side=port.Side;Offset=port.Offset;SideIndex=port.SideIndex})
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|b when b=newSide -> {Side=port.Side;Offset=port.Offset;SideIndex=port.SideIndex+1}
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|_ -> port
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)
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temp |> Map.change portId (fun x ->
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match x with
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| Some s -> Some {Side=newSide;Offset=s.Offset;SideIndex= 0} //CHECK
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| None -> None
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| None -> None
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)
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)
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@ -512,8 +546,15 @@ let redefineCustomHW symbol =
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let r,b,l,t = countsides symbol.APortOffsetsMap
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let r,b,l,t = countsides symbol.APortOffsetsMap
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let maxRL = max r l
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let maxRL = max r l
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let maxTB = max t b
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let maxTB = max t b
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<<<<<<< Updated upstream
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let heightNew = GridSize + GridSize * maxRL
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let heightNew = GridSize + GridSize * maxRL
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let widthNew = max (maxname*3 + maxname*maxTB) (GridSize * 4) //maxname*2 + maxname*maxTB
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let widthNew = max (maxname*3 + maxname*maxTB) (GridSize * 4) //maxname*2 + maxname*maxTB
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=======
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let heightNew = max (GridSize + GridSize * maxRL) 120
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// printf "%A" maxname
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let widthNew = max (maxname*14 + maxname*maxTB*7 + symbol.Compo.Label.Length*10) (GridSize * 4) //maxname*2 + maxname*maxTB + symbol.Compo.Label.Length
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// printf "%A" widthNew
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>>>>>>> Stashed changes
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let newcompo = {symbol.Compo with H = heightNew}
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let newcompo = {symbol.Compo with H = heightNew}
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let newcompo'= {newcompo with W = widthNew}
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let newcompo'= {newcompo with W = widthNew}
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{symbol with Compo = newcompo'}
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{symbol with Compo = newcompo'}
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@ -521,16 +562,16 @@ let redefineCustomHW symbol =
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let redefineCustomPorts symbol (map:Map<string,PortOrientationOffset>) : Map<string,PortOrientationOffset> =
|
let redefineCustomPorts symbol (map:Map<string,PortOrientationOffset>) : Map<string,PortOrientationOffset> =
|
||||||
|
|
||||||
let customOffsetHelper w h side il ir it ib r l b t : XYPos=
|
let customOffsetHelper w h side sideIndex r l b t : XYPos=
|
||||||
let index,all =
|
let all =
|
||||||
match side with
|
match side with
|
||||||
|Right -> ir,r
|
|Right -> r
|
||||||
|Left -> il,l
|
|Left -> l
|
||||||
|Top -> it,t
|
|Top -> t
|
||||||
|Bottom -> ib,b
|
|Bottom -> b
|
||||||
let gap = 1.0
|
let gap = 1.0
|
||||||
let offY = (float(h))* (( float(index) + gap )/( float( all ) + 2.0*gap - 1.0)) // the ports are created so that they are equidistant
|
let offY = (float(h))* (( float(sideIndex) + gap )/( float( all ) + 2.0*gap - 1.0)) // the ports are created so that they are equidistant
|
||||||
let offX = (float(w))* (( float(index) + gap )/( float( all ) + 2.0*gap - 1.0))
|
let offX = (float(w))* (( float(sideIndex) + gap )/( float( all ) + 2.0*gap - 1.0))
|
||||||
// {X=50.0;Y=50.0}
|
// {X=50.0;Y=50.0}
|
||||||
match side with
|
match side with
|
||||||
|Left -> {X=0.0;Y=offY}
|
|Left -> {X=0.0;Y=offY}
|
||||||
|
@ -541,21 +582,13 @@ let redefineCustomPorts symbol (map:Map<string,PortOrientationOffset>) : Map<str
|
||||||
|
|
||||||
let keys = map |> Map.toList |> List.map fst
|
let keys = map |> Map.toList |> List.map fst
|
||||||
let values = map |> Map.toList |> List.map snd
|
let values = map |> Map.toList |> List.map snd
|
||||||
let mutable il = 0
|
|
||||||
let mutable ir = 0
|
|
||||||
let mutable it = 0
|
|
||||||
let mutable ib = 0
|
|
||||||
let r,b,l,t = countsides map
|
let r,b,l,t = countsides map
|
||||||
let w,h = symbol.Compo.W, symbol.Compo.H //it needs the new height and width here based on spec above
|
let w,h = symbol.Compo.W, symbol.Compo.H //it needs the new height and width here based on spec above
|
||||||
let mutable valuesNew = []
|
// let mutable valuesNew = []
|
||||||
for v in values do
|
// for v in values do
|
||||||
valuesNew <- (valuesNew @ [{Side=v.Side;Offset=(customOffsetHelper w h v.Side il ir it ib r l b t)}])
|
// valuesNew <- (valuesNew @ [{Side=v.Side;Offset=(customOffsetHelper w h v.Side v.SideIndex r l b t);SideIndex= v.SideIndex}])
|
||||||
if v.Side = Right then ir <- ir+1
|
|
||||||
else if v.Side = Left then il <- il+1
|
|
||||||
else if v.Side = Top then it <- it+1
|
|
||||||
else ib <- ib+1
|
|
||||||
// printf $"IL: %i{il}"
|
// printf $"IL: %i{il}"
|
||||||
|
let valuesNew = List.map (fun v -> {Side=v.Side;Offset=(customOffsetHelper w h v.Side v.SideIndex r l b t);SideIndex= v.SideIndex}) values
|
||||||
// printf $"New Y Offset: %f{valuesNew[0].Offset.Y}"
|
// printf $"New Y Offset: %f{valuesNew[0].Offset.Y}"
|
||||||
|
|
||||||
// for i in valuesNew do
|
// for i in valuesNew do
|
||||||
|
|
Loading…
Reference in a new issue