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https://github.com/supleed2/ELEC60015-HLP-CW.git
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Add Rounded Corners Wire Rendering Implementation
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@ -118,7 +118,9 @@ type Wire =
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Segments: ASeg list
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Segments: ASeg list
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}
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}
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with static member stickLength = 16.0
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with
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static member stickLength = 16.0
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static member arcSize = 8.0
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///
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///
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type Model =
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type Model =
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@ -438,130 +440,81 @@ let makeInitialRISegList (hostId: ConnectionId) (portCoords: XYPos * XYPos) : RI
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|> List.map aSegToRISeg
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|> List.map aSegToRISeg
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// TODO: native RISeg implementation
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// TODO: native RISeg implementation
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/// Render given segment using colour and width properties given
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/// Render given Rotation Invariant Segment using colour and width properties given
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let renderSegment (segment: ASeg) (colour: string) (width: string) : ReactElement =
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/// Takes in 2 connecting segments to add rounded corners if appropriate
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let wOpt = EEExtensions.String.tryParseWith System.Int32.TryParse width
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let renderRISegAndCorner (colour: string) (width: string) (segments: RISeg * RISeg * RISeg) : ReactElement =
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let renderWidth =
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let prevSeg, segment', nextSeg = segments
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match wOpt with
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let segment = {segment' with Start = absXYPos segment'.Start}
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| Some 1 -> 1.5
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let widthOption = EEExtensions.String.tryParseWith System.Int32.TryParse width
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| Some n when n < int "8" -> 2.5
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let renderWidth, halfWidth =
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| _ -> 3.5
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match widthOption with
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let halfWidth = (renderWidth/2.0) - (0.75)
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| Some 1 -> 1.5, 0.25
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| Some n when n < int "8" -> 2.5, 0.5
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| _ -> 3.5, 1.0
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let lineParameters = { defaultLine with Stroke = colour; StrokeWidth = string renderWidth }
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let lineParameters = { defaultLine with Stroke = colour; StrokeWidth = string renderWidth }
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let circleParameters = { defaultCircle with R = halfWidth; Stroke = colour; Fill = colour }
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let circleParameters = { defaultCircle with R = halfWidth; Stroke = colour; Fill = colour }
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let pathParameters = { defaultPath with Stroke = colour; StrokeWidth = string renderWidth }
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if segment.Dir = Horizontal then
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// If first segment / previous or current segment too short / collinear with previous segment -> no corner
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let pathParameters = { defaultPath with Stroke = colour; StrokeWidth = string renderWidth }
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let startCorner = not (prevSeg.Index = -1 || (min (abs prevSeg.Length) (abs segment.Length)) < (Wire.arcSize * 2.0) || prevSeg.Dir = segment.Dir)
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let renderWireSubSegment (vertex1 : XYPos) (vertex2 : XYPos) : ReactElement list =
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let endCorner =
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let Xa, Ya, Xb, Yb = vertex1.X, vertex1.Y, vertex2.X, vertex2.Y
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// If last segment / current or next segment too short / collinear with next segment -> no corner
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makeLine Xa Ya Xb Yb lineParameters
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if nextSeg.Index = 0 || (min (abs segment.Length) (abs nextSeg.Length)) < (Wire.arcSize * 2.0) || segment.Dir = nextSeg.Dir then
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::
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let endPoint = getRISegEnd segment.Start segment
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makeCircle Xa Ya circleParameters
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::
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[
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[
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makeCircle Xb Yb circleParameters
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makeCircle endPoint.X endPoint.Y circleParameters
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]
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], false
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else // Corner
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let segmentJumpHorizontalSize = 9.0
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let arcStart =
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let segmentJumpVerticalSize = 6.0
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match segment.Length with
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| l when l < 0 -> getRISegEnd segment.Start {segment with Length = segment.Length + Wire.arcSize}
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let renderSingleSegmentJump (intersectionCoordinate : XYPos) : ReactElement list =
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| _ -> getRISegEnd segment.Start {segment with Length = segment.Length - Wire.arcSize}
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let x, y = intersectionCoordinate.X, intersectionCoordinate.Y
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let arcMid = nextSeg.Start
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let arcEnd =
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let startingPoint = {X = x - segmentJumpHorizontalSize/2.0; Y = y}
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match nextSeg.Length with
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let startingControlPoint = {X = x - segmentJumpHorizontalSize/2.0; Y = y - segmentJumpVerticalSize}
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| l when l < 0 -> getRISegEnd nextSeg.Start {nextSeg with Length = - Wire.arcSize}
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let endingControlPoint = {X = x + segmentJumpHorizontalSize/2.0; Y = y - segmentJumpVerticalSize}
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| _ -> getRISegEnd nextSeg.Start {nextSeg with Length = Wire.arcSize}
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let endingPoint = {X = x + segmentJumpHorizontalSize/2.0; Y = y}
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makePath startingPoint startingControlPoint endingControlPoint endingPoint pathParameters
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::
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makeCircle startingPoint.X startingPoint.Y circleParameters
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::
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[
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[
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makeCircle endingPoint.X endingPoint.Y circleParameters
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makeCircle arcStart.X arcStart.Y circleParameters
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]
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makePath arcStart arcMid arcEnd arcEnd pathParameters
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makeCircle arcEnd.X arcEnd.Y circleParameters
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let rec renderMultipleSegmentJumps (segmentJumpCoordinateList : float list) (segmentJumpYCoordinate : float) : ReactElement list =
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], true
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match segmentJumpCoordinateList with
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| [] -> []
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let segmentElements =
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let segStart =
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match startCorner, segment.Length with
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| true, l when l < 0 -> getRISegEnd segment.Start {segment with Length = - Wire.arcSize}
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| true, _ -> getRISegEnd segment.Start {segment with Length = Wire.arcSize}
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| false, _ -> segment.Start
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let segEnd =
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match (snd endCorner), segment.Length with
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| true, l when l < 0 -> getRISegEnd segment.Start {segment with Length = segment.Length + Wire.arcSize}
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| true, _ -> getRISegEnd segment.Start {segment with Length = segment.Length - Wire.arcSize}
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| false, _ -> getRISegEnd segment.Start segment
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[
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makeLine segStart.X segStart.Y segEnd.X segEnd.Y lineParameters
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]
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@
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fst endCorner
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g [] segmentElements
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| [singleElement] ->
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/// Takes in a Rotation Invariant Segment List and renders the resulting React Element List, with rounded corners if appropriate
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renderSingleSegmentJump {X = singleElement; Y = segmentJumpYCoordinate}
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let renderRISegList (colour: string) (width: string) (segs: RISeg list) : ReactElement list =
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let riSegs =
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segs
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| firstElement :: secondElement :: tailList ->
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|> List.filter ( fun seg -> seg.Length <> 0.0 )
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|> List.mapi (fun i seg -> {seg with Index = i})
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if (segment.Start.X > segment.End.X) then
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|> List.toSeq
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renderSingleSegmentJump {X = firstElement; Y = segmentJumpYCoordinate}
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let dummyStartRISeg = {Seq.head riSegs with Index = -1; Length = 0.0}
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@
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let dummyEndRISeg = {Seq.head riSegs with Index = 0; Length = 0.0}
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renderWireSubSegment {X = firstElement - segmentJumpHorizontalSize/2.0; Y = segmentJumpYCoordinate} {X = secondElement + segmentJumpHorizontalSize/2.0; Y = segmentJumpYCoordinate}
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let riSegTriplets =
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@
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Seq.zip3 (Seq.append [dummyStartRISeg] riSegs) riSegs (Seq.append (Seq.tail riSegs) [dummyEndRISeg])
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renderMultipleSegmentJumps (secondElement :: tailList) (segmentJumpYCoordinate)
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|> List.ofSeq
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riSegTriplets
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else
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|> List.map ( fun segTrip -> renderRISegAndCorner colour width segTrip )
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renderSingleSegmentJump {X = firstElement; Y = segmentJumpYCoordinate}
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@
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renderWireSubSegment {X = firstElement + segmentJumpHorizontalSize/2.0; Y = segmentJumpYCoordinate} {X = secondElement - segmentJumpHorizontalSize/2.0; Y = segmentJumpYCoordinate}
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@
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renderMultipleSegmentJumps (secondElement :: tailList) (segmentJumpYCoordinate)
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let completeWireSegmentRenderFunction (seg : ASeg) : ReactElement list =
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let jumpCoordinateList =
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if (segment.Start.X > segment.End.X) then
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seg.JumpCoordinateListA
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|> List.map fst
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|> List.sortDescending
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else
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seg.JumpCoordinateListA
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|> List.map fst
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|> List.sort
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match jumpCoordinateList with
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| [] -> renderWireSubSegment seg.Start seg.End
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| lst ->
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let y = seg.Start.Y // SHOULD be equal to seg.End.Y since ONLY horizontal segments have jumps
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let firstSegmentJumpCoordinate = lst[0]
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let lastSegmentJumpCoordinate = lst[(List.length lst) - 1]
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if (segment.Start.X > segment.End.X) then
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renderWireSubSegment seg.Start {X = firstSegmentJumpCoordinate + segmentJumpHorizontalSize/2.0; Y = y}
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@
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renderMultipleSegmentJumps lst y
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@
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renderWireSubSegment {X = lastSegmentJumpCoordinate - segmentJumpHorizontalSize/2.0; Y = y} seg.End
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else
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renderWireSubSegment seg.Start {X = firstSegmentJumpCoordinate - segmentJumpHorizontalSize/2.0; Y = y}
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@
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renderMultipleSegmentJumps lst y
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@
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renderWireSubSegment {X = lastSegmentJumpCoordinate + segmentJumpHorizontalSize/2.0; Y = y} seg.End
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let wireSegmentReactElementList = segment
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|> completeWireSegmentRenderFunction
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g [] wireSegmentReactElementList
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else
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let Xa, Ya, Xb, Yb = segment.Start.X, segment.Start.Y, segment.End.X, segment.End.Y
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let segmentElements =
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makeLine Xa Ya Xb Yb lineParameters
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::
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makeCircle Xa Ya circleParameters
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::
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[
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makeCircle Xb Yb circleParameters
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]
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g [] segmentElements
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///
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///
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type WireRenderProps =
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type WireRenderProps =
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@ -578,8 +531,8 @@ let singleWireView =
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fun (props: WireRenderProps) ->
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fun (props: WireRenderProps) ->
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let renderWireSegmentList : ReactElement list =
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let renderWireSegmentList : ReactElement list =
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props.Segments
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props.Segments
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|> List.map ( fun (segment: ASeg) -> renderSegment segment (props.ColorP.Text()) (string props.StrokeWidthP) )
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|> List.map aSegToRISeg
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// Call render helper functions on each segment, including jump rendering
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|> renderRISegList (props.ColorP.Text()) (string props.StrokeWidthP)
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let renderWireWidthText : ReactElement =
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let renderWireWidthText : ReactElement =
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let textParameters =
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let textParameters =
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