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https://github.com/supleed2/ELEC60015-HLP-CW.git
synced 2024-12-22 13:35:50 +00:00
Fixed issues with BusWire.fs
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parent
dcaa702a0f
commit
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@ -439,8 +439,21 @@ let initialWireVerticesFromPorts
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{X = endX ; Y = endY - Wire.stickLength}
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{X = endX; Y = endY}
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],
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true // Left-to-right
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true // Left-to-right
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//fix issue by wrapping wire input port and not through for 1st quadrant
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else if (endX - startX < Wire.stickLength)
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&& (endY - startY >= 2.5 * Wire.stickLength) then
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[
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{X = startX; Y = startY};
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{X = startX + Wire.stickLength; Y = startY};
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{X = startX + Wire.stickLength; Y = startY + 1.5 * Wire.stickLength};
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{X = endX; Y = startY + 1.5 * Wire.stickLength};
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{X = endX; Y = endY - Wire.stickLength};
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{X = endX; Y = endY - Wire.stickLength};
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{X = endX; Y = endY - Wire.stickLength};
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{X = endX; Y = endY}
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],
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false // not Left-to-right
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// Otherwise, if either X or Y delta is smaller than the stick length,
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// add some creative meandering
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//
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@ -454,8 +467,8 @@ let initialWireVerticesFromPorts
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[
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{X = startX; Y = startY};
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{X = startX + Wire.stickLength; Y = startY};
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{X = startX + Wire.stickLength; Y = startY};
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{X = (startX + endX) / 2.0; Y = startY};
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{X = startX + Wire.stickLength; Y = startY - 1.5 * Wire.stickLength};
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{X = (startX + endX) / 2.0; Y = startY - 1.5 * Wire.stickLength};
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{X = (startX + endX) / 2.0; Y = endY - Wire.stickLength};
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{X = endX; Y = endY - Wire.stickLength};
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{X = endX; Y = endY - Wire.stickLength};
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@ -574,7 +587,7 @@ let convertVerticesToASegs connId (isLeftToRight: bool) routetype rotation (yref
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| true ->
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[Horizontal;Horizontal;Horizontal;Horizontal;Vertical;Vertical;Vertical]
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| false ->
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[Horizontal;Horizontal;Horizontal;Vertical;Horizontal;Horizontal;Vertical]
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[Horizontal;Vertical;Horizontal;Vertical;Horizontal;Horizontal;Vertical]
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let draggable index =
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match routetype with
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@ -796,11 +809,11 @@ let makeInitialASegList (hostId: ConnectionId)
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let routetype, rotation, yreflect =
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match outputPortOri, inputPortOri with
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| Symbol.Top, Symbol.Top -> Sameside, PosY, false
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| Symbol.Top, Symbol.Right -> Rightangle, NegX, true
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| Symbol.Top, Symbol.Right -> Rightangle, PosX, true
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| Symbol.Top, Symbol.Bottom -> Oppositeside, NegX, false
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| Symbol.Top, Symbol.Left -> Rightangle, NegX, false
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| Symbol.Right, Symbol.Top -> Rightangle, PosY, false
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| Symbol.Right, Symbol.Top -> Rightangle, PosY, false //TODO: WRONG - stick coming out of output+input wrong direction
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| Symbol.Right, Symbol.Right -> Sameside, PosX, false
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| Symbol.Right, Symbol.Bottom -> Rightangle,NegY, true
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| Symbol.Right, Symbol.Left -> Oppositeside, PosY, false
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@ -808,11 +821,11 @@ let makeInitialASegList (hostId: ConnectionId)
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| Symbol.Bottom, Symbol.Top -> Oppositeside, PosX, false
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| Symbol.Bottom, Symbol.Right -> Rightangle, PosX, false
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| Symbol.Bottom, Symbol.Bottom -> Sameside, NegY, false
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| Symbol.Bottom, Symbol.Left -> Rightangle, PosX, true
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| Symbol.Bottom, Symbol.Left -> Rightangle, NegX, true
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| Symbol.Left, Symbol.Top -> Rightangle, PosY, true
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| Symbol.Left, Symbol.Right -> Oppositeside, NegY, false
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| Symbol.Left, Symbol.Bottom -> Rightangle, NegY, false
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| Symbol.Left, Symbol.Bottom -> Rightangle, NegY, false //TODO: WRONG - stick coming out of output+input wrong direction
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| Symbol.Left, Symbol.Left -> Sameside, NegX, false
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// Get the adjusted input port position, applying any rotations and
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@ -865,16 +865,16 @@ let update (msg : Msg) (model : Model): Model*Cmd<Msg> =
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symbolCmd (Symbol.RotateSymbols model.SelectedComponents) // Rotate Symbol using keyboard combination
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wireCmd (BusWire.UpdateWires (model.SelectedComponents, {X = 0.0; Y = 0.0}))
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]
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| KeyPress FlipV ->
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model,
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Cmd.batch [
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symbolCmd (Symbol.FlipVSymbols model.SelectedComponents) // Flip Vertically Symbol using keyboard combination
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]
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| KeyPress FlipH ->
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model,
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Cmd.batch [
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symbolCmd (Symbol.FlipHSymbols model.SelectedComponents) // Flip Vertically Symbol using keyboard combination
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]
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// | KeyPress FlipV ->
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// model,
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// Cmd.batch [
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// symbolCmd (Symbol.FlipVSymbols model.SelectedComponents) // Flip Vertically Symbol using keyboard combination
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// ]
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// | KeyPress FlipH ->
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// model,
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// Cmd.batch [
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// symbolCmd (Symbol.FlipHSymbols model.SelectedComponents) // Flip Vertically Symbol using keyboard combination
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// ]
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| KeyPress CtrlV ->
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let newSymbolModel, pastedCompIds = Symbol.pasteSymbols model.Wire.Symbol model.LastMousePos // Symbol has Copied Symbols stored
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let newBusWireModel, pastedConnIds = BusWire.pasteWires { model.Wire with Symbol = newSymbolModel } pastedCompIds
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@ -1381,37 +1381,19 @@ let update (msg : Msg) (model : Model): Model*Cmd<'a> =
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let newcompo = {compo with R = stransform_fsm model.Symbols[sId].STransform compo.Type ;}
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Map.add sId {model.Symbols[sId] with Compo = newcompo ; STransform = stransform_fsm model.Symbols[sId].STransform compo.Type ; APortOffsetsMap = rotatePortMap model.Symbols[sId].APortOffsetsMap model.Symbols[sId]} prevSymbols) resetSymbols compList
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{ model with Symbols = newSymbols }, Cmd.none
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//////////////PENDING///////////////////
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// | FlipHSymbols compList -> // NEW: flip a symbol Horizontally
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// let resetSymbols = Map.map (fun _ sym -> { sym with Colour = "Lightgray"; Opacity = 1.0 }) model.Symbols
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// let newSymbols =
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// // The selected symbol is rotated by incrementing Stransform rotation and updating new APortOffsetsMap and Symbol Pos
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// List.fold (fun prevSymbols sId ->
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// Map.add sId {model.Symbols[sId] with STransform = stransform_fsm(stransform_fsm model.Symbols[sId].STransform); APortOffsetsMap = flipHPortMap model.Symbols[sId].APortOffsetsMap model.Symbols[sId]} prevSymbols) resetSymbols compList
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// { model with Symbols = newSymbols }, Cmd.none
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// | FlipVSymbols compList ->
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// let resetSymbols = Map.map (fun _ sym -> { sym with Colour = "Lightgray"; Opacity = 1.0 }) model.Symbols
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// let newSymbols =
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// // The selected symbol is rotated by incrementing Stransform rotation and updating new APortOffsetsMap and Symbol Pos
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// List.fold (fun prevSymbols sId ->
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// Map.add sId {model.Symbols[sId] with STransform = stransform_fsm(stransform_fsm(model.Symbols[sId].STransform)); APortOffsetsMap = flipVPortMap model.Symbols[sId].APortOffsetsMap model.Symbols[sId]} prevSymbols) resetSymbols compList
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// { model with Symbols = newSymbols }, Cmd.none
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| FlipHSymbols compList -> // NEW: flip a symbol Horizontally
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let resetSymbols = Map.map (fun _ sym -> { sym with Colour = "Lightgray"; Opacity = 1.0 }) model.Symbols
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let newSymbols =
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List.fold (fun prevSymbols sId ->
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Map.add sId model.Symbols[sId] prevSymbols) resetSymbols compList //NEED TO DO APPROPRIATE CHANGES HERE, SEE ROTATION FOR INSPIRATION
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{ model with Symbols = newSymbols }, Cmd.none
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| FlipVSymbols compList ->
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let resetSymbols = Map.map (fun _ sym -> { sym with Colour = "Lightgray"; Opacity = 1.0 }) model.Symbols
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let newSymbols =
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List.fold (fun prevSymbols sId ->
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Map.add sId model.Symbols[sId] prevSymbols) resetSymbols compList //NEED TO DO APPROPRIATE CHANGES HERE, SEE ROTATION FOR INSPIRATION
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{ model with Symbols = newSymbols }, Cmd.none
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// | FlipHSymbols compList -> // NEW: flip a symbol Horizontally
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// let resetSymbols = Map.map (fun _ sym -> { sym with Colour = "Lightgray"; Opacity = 1.0 }) model.Symbols
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// let newSymbols =
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// List.fold (fun prevSymbols sId ->
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// Map.add sId model.Symbols[sId] prevSymbols) resetSymbols compList //NEED TO DO APPROPRIATE CHANGES HERE, SEE ROTATION FOR INSPIRATION
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// { model with Symbols = newSymbols }, Cmd.none
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//
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// | FlipVSymbols compList ->
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// let resetSymbols = Map.map (fun _ sym -> { sym with Colour = "Lightgray"; Opacity = 1.0 }) model.Symbols
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// let newSymbols =
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// List.fold (fun prevSymbols sId ->
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// Map.add sId model.Symbols[sId] prevSymbols) resetSymbols compList //NEED TO DO APPROPRIATE CHANGES HERE, SEE ROTATION FOR INSPIRATION
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// { model with Symbols = newSymbols }, Cmd.none
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| ErrorSymbols (errorCompList,selectCompList,isDragAndDrop) ->
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let resetSymbols = Map.map (fun _ sym -> { sym with Colour = "Lightgray"; Opacity = 1.0 }) model.Symbols
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@ -149,8 +149,8 @@ let viewMenu dispatch =
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makeItem "Diagram Zoom to Fit" (Some "CmdOrCtrl+W") (fun ev -> dispatch Sheet.KeyboardMsg.CtrlW)
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menuSeparator
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makeItem "Rotate Symbol" (Some "Shift+R") (fun ev -> dispatch Sheet.KeyboardMsg.Rotate)
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makeItem "Flip Horizontally Symbol" (Some "Shift+H") (fun ev -> dispatch Sheet.KeyboardMsg.FlipH)
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makeItem "Flip Vertically Symbol" (Some "Shift+V") (fun ev -> dispatch Sheet.KeyboardMsg.FlipV)
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// makeItem "Flip Horizontally Symbol" (Some "Shift+H") (fun ev -> dispatch Sheet.KeyboardMsg.FlipH)
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// makeItem "Flip Vertically Symbol" (Some "Shift+V") (fun ev -> dispatch Sheet.KeyboardMsg.FlipV)
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menuSeparator
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makeCondItem (JSHelpers.debugLevel <> 0) "Toggle Dev Tools" (Some devToolsKey) (fun _ ->
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renderer.ipcRenderer.send("toggle-dev-tools", [||]) |> ignore)
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