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https://github.com/supleed2/ELEC60015-HLP-CW.git
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Documentation
Original Commit by inigo-selwood
This commit is contained in:
parent
c43910e438
commit
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@ -334,21 +334,38 @@ let RISegsToVertices (segList: RISeg list) =
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|> List.scan getRISegEnd segList[0].Start
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|> List.map (fun pos -> pos.X, pos.Y)
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/// Get initial list of wire vertices given port locations corresponding to the enpoints of a wire
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let initialWireVerticesFromPorts (startPort:XYPos) (endPort:XYPos) (routetype:routeType) =
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let startX, startY, endX, endY = startPort.X, startPort.Y, endPort.X, endPort.Y
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/// Get initial list of wire vertices given port locations corresponding to the
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/// enpoints of a wire
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let initialWireVerticesFromPorts
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(startPort: XYPos)
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(endPort: XYPos)
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(routetype: routeType): (list<XYPos> * bool) =
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match routetype with
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| Oppositeside ->
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// adjust length of segments 0 and 6 - the sticks - so that when two ports are aligned and close you still get left-to-right routing.
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let startX, startY, endX, endY =
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startPort.X, startPort.Y, endPort.X, endPort.Y
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// Oppositeside -> the two ports face one another
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if routetype = Oppositeside then
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// Adjust length of segments 0 and 6 - the sticks - so that when two
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// ports are aligned and close, you still get left-to-right routing
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let stickLength =
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if (endX - startX > 0.0) then
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let d = List.max [ abs (startX - endX) ; abs (startY - endY) ; Wire.stickLength / 4.0 ]
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min d (Wire.stickLength / 2.0)
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[
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abs (startX - endX)
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abs (startY - endY)
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Wire.stickLength / 4.0
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]
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|> List.max
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|> min (Wire.stickLength / 2.0)
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else
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Wire.stickLength / 2.0
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// Wire travelling left to right (positive X) from output port to input
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// port
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// S - + - + - + - E
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if endX - startX >= stickLength * 2.0 then
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[ // Wire travelling left to right (positive X) from output port to input port
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[
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{X = startX; Y = startY}
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{X = startX + stickLength; Y = startY};
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{X = startX + stickLength; Y = startY} ;
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@ -357,87 +374,165 @@ let initialWireVerticesFromPorts (startPort:XYPos) (endPort:XYPos) (routetype:ro
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{X = endX - stickLength; Y = endY}
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{X = endX - stickLength; Y = endY}
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{X = endX; Y = endY}
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], true // left to right
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],
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true // left to right
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// Wire travelling right to left (negative X), but ports are (almost)
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// aligned vertically An offset is added to the main horizontal segment
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// so it can be seen / dragged more easily
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//
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// E - + - + + - + - S
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// | |
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// + - +
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elif abs (startY - endY) < 4.0 then
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[ // Wire travelling right to left (negative X), but ports are (almost) aligned vertically
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// An offset is added to the main horizontal segment so it can be seen / dragged more easily
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[
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{X = startX; Y = startY}
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{X = startX+Wire.stickLength; Y = startY}
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{X = startX+Wire.stickLength; Y = startY}
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{X = startX+Wire.stickLength; Y = startY + Wire.stickLength}
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{X = endX-Wire.stickLength; Y = startY + Wire.stickLength}
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{X = endX-Wire.stickLength; Y = endY}
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{X = endX-Wire.stickLength; Y = endY}
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{X = startX + Wire.stickLength; Y = startY}
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{X = startX + Wire.stickLength; Y = startY}
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{X = startX + Wire.stickLength; Y = startY + Wire.stickLength}
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{X = endX - Wire.stickLength; Y = startY + Wire.stickLength}
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{X = endX - Wire.stickLength; Y = endY}
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{X = endX - Wire.stickLength; Y = endY}
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{X = endX; Y = endY}
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], false // not left to right
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],
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false // not left to right
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// Wire travelling right to left (negative X), bending back on itself
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//
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// + - + - S
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// |
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// E - + - +
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else
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[ // Wire travelling right to left (negative X), bending back on itself
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[
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{X = startX; Y = startY}
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{X = startX+Wire.stickLength; Y = startY}
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{X = startX+Wire.stickLength; Y = startY}
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{X = startX+Wire.stickLength; Y = (startY+endY)/2.0}
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{X = endX-Wire.stickLength; Y = (startY+endY)/2.0}
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{X = endX-Wire.stickLength; Y = endY}
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{X = endX-Wire.stickLength; Y = endY}
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{X = startX + Wire.stickLength; Y = startY}
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{X = startX + Wire.stickLength; Y = startY}
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{X = startX + Wire.stickLength; Y = (startY + endY) / 2.0}
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{X = endX - Wire.stickLength; Y = (startY + endY) / 2.0}
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{X = endX - Wire.stickLength; Y = endY}
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{X = endX - Wire.stickLength; Y = endY}
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{X = endX; Y = endY}
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], false // not left to right
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|Rightangle ->
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if (abs(endX-startX) >= Wire.stickLength) && (abs(endY-startY)>=Wire.stickLength) then
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],
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false // not left to right
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// Rightangle -> there's a 90 degree angle between the two ports
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elif routetype = Rightangle then
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// If the angle is a longer than the stick length, add a kink to the
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// wire which will space it out more evenly
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//
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// S - + - +
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// |
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// +
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// |
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// E
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if (endX - startX >= Wire.stickLength)
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&& (endY - startY >= Wire.stickLength) then
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[
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{X = startX; Y = startY};
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{X = startX + Wire.stickLength; Y = startY};
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{X = startX + Wire.stickLength; Y = startY};
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{X = endX; Y = startY};
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{X = endX; Y = startY};
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{X = endX ; Y = endY-Wire.stickLength}
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{X = endX ; Y = endY-Wire.stickLength}
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{X = endX ; Y = endY - Wire.stickLength}
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{X = endX ; Y = endY - Wire.stickLength}
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{X = endX; Y = endY}
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], true
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],
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true // Left-to-right
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// Otherwise, if either X or Y delta is smaller than the stick length,
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// add some creative meandering
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//
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// + ---- +
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// | |
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// | + - S
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// + - +
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// |
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// E
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else
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[
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{X = startX; Y = startY};
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{X = startX + Wire.stickLength; Y = startY};
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{X = startX + Wire.stickLength; Y = startY};
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{X = (startX + endX) / 2.0; Y = startY};
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{X = (startX + endX) / 2.0; Y = endY-Wire.stickLength};
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{X = endX; Y = endY-Wire.stickLength};
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{X = endX; Y = endY-Wire.stickLength};
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{X = (startX + endX) / 2.0; Y = endY - Wire.stickLength};
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{X = endX; Y = endY - Wire.stickLength};
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{X = endX; Y = endY - Wire.stickLength};
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{X = endX; Y = endY}
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], false
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| Sameside ->
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if abs (endX-startX) >= Wire.stickLength*2.0 && endY >= startY then
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],
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false // Not left-to-right
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// Sameside -> the two ports are facing in the same direction
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elif routetype = Sameside then
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// If the X distance is more than twice the sticklength, and
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// the output port is *above* the input port
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//
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// E E
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// | |
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// S + or + S
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// | | | |
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// + - + + - +
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if abs (endX - startX) >= Wire.stickLength * 2.0
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&& endY >= startY then
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[
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{X = startX; Y = startY};
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{X = startX ; Y = startY- Wire.stickLength};
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{X = startX ; Y = startY- Wire.stickLength};
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{X = endX; Y = startY- Wire.stickLength};
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{X = endX; Y = startY- Wire.stickLength};
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{X = endX ; Y = endY-Wire.stickLength}
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{X = endX ; Y = endY-Wire.stickLength}
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{X = startX ; Y = startY - Wire.stickLength};
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{X = startX ; Y = startY - Wire.stickLength};
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{X = endX; Y = startY - Wire.stickLength};
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{X = endX; Y = startY - Wire.stickLength};
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{X = endX ; Y = endY - Wire.stickLength}
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{X = endX ; Y = endY - Wire.stickLength}
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{X = endX; Y = endY}
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], true
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elif abs (endX-startX) >= Wire.stickLength*2.0 then
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],
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true // Left-to-right
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// Otherwise if the start port is above the end port:
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//
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// S S
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// | |
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// E + or + E
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// | | | |
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// + - + + - +
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elif abs (endX - startX) >= Wire.stickLength * 2.0 then
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[
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{X = startX; Y = startY};
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{X = startX ; Y = startY- Wire.stickLength};
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{X = startX ; Y = endY- Wire.stickLength};
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{X = endX; Y = endY- Wire.stickLength};
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{X = endX; Y = endY- Wire.stickLength};
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{X = endX ; Y = endY-Wire.stickLength}
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{X = endX ; Y = endY-Wire.stickLength}
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{X = startX ; Y = startY - Wire.stickLength};
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{X = startX ; Y = endY - Wire.stickLength};
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{X = endX; Y = endY - Wire.stickLength};
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{X = endX; Y = endY - Wire.stickLength};
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{X = endX ; Y = endY - Wire.stickLength}
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{X = endX ; Y = endY - Wire.stickLength}
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{X = endX; Y = endY}
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], true
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],
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true // Left-to-right
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// And last but not least, if the X distance is less than two stick
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// lengths' worth:
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//
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// S E
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// | |
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// + - + E or S + - +
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// | | | |
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// + - + + - +
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else
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[
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{X = startX; Y = startY};
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{X = startX ; Y = startY-Wire.stickLength};
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{X = startX ; Y = startY-Wire.stickLength};
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{X = startX + Wire.stickLength*2.0 ; Y = startY-Wire.stickLength};
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{X = startX + Wire.stickLength*2.0 ; Y = endY-Wire.stickLength};
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{X = endX; Y = endY-Wire.stickLength};
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{X = endX; Y = endY-Wire.stickLength};
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{X = startX ; Y = startY - Wire.stickLength};
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{X = startX ; Y = startY - Wire.stickLength};
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{X = startX + Wire.stickLength * 2.0 ; Y = startY - Wire.stickLength};
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{X = startX + Wire.stickLength * 2.0 ; Y = endY - Wire.stickLength};
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{X = endX; Y = endY - Wire.stickLength};
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{X = endX; Y = endY - Wire.stickLength};
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{X = endX; Y = endY}
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], false
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],
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false // Not left-to-right
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else
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failwith "route type not recognized"
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/// Infer whether wire is LeftToRight from vertices
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let inferOrientationFromVertices (xyVerticesList: XYPos list) : bool option =
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@ -667,11 +762,22 @@ let makeASegPos (seg : ASeg) =
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let makeRISegPos (seg: RISeg) =
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{ seg with Start = absXYPos seg.Start }
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/// Initial list of absolute segments based on positions of ports to be connected
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/// Initial list of absolute segments based on positions of ports to be
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/// connected.
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/// Does some cool stuff to allow for routing between ports of rotated
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/// components using reflection/rotation of 3 basic patterns
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let makeInitialASegList (hostId: ConnectionId)
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(inputPort: Symbol.PortOrientation * XYPos) (outputPort: Symbol.PortOrientation * XYPos) : list<ASeg> =
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let inputPortPos, (inputPortOri:Symbol.PortOrientation), outputPortPos,(outputPortOri:Symbol.PortOrientation) = snd inputPort, fst inputPort, snd outputPort, fst outputPort
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(inputPort: Symbol.PortOrientation * XYPos)
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(outputPort: Symbol.PortOrientation * XYPos)
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: list<ASeg> =
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// Get (input, output) port positions and orientations
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let inputPortPos, outputPortPos = snd inputPort, snd outputPort
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let (inputPortOri: Symbol.PortOrientation),
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(outputPortOri: Symbol.PortOrientation) =
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fst inputPort, fst outputPort
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// Lil' cheeky functor to flip positions about the x axis
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let reverse_rotate =
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function
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| PosY -> PosY
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@ -679,39 +785,64 @@ let makeInitialASegList (hostId: ConnectionId)
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| NegY -> NegY
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| NegX -> PosX
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// There's 3 types of route conditions:
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// - SameSide
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// - RightAngle
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// - OppositeSide
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//
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// Based on the direction of the port coming out of the input (and into the
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// output), we pick a shape of route, a rotation direction, and whether or
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// not the wire requires reflection.
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let routetype, rotation, yreflect =
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match outputPortOri, inputPortOri with
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| Symbol.Top, Symbol.Top -> Sameside, PosY, false
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| Symbol.Top, Symbol.Right -> Rightangle, NegX, true
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| Symbol.Top, Symbol.Bottom -> Oppositeside, NegX, false
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| Symbol.Top, Symbol.Left -> Rightangle, NegX, false
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| Symbol.Right, Symbol.Top -> Rightangle, PosY, false
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| Symbol.Right, Symbol.Right -> Sameside, PosX, false
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| Symbol.Right, Symbol.Bottom -> Rightangle,NegY, true
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| Symbol.Right, Symbol.Left -> Oppositeside, PosY, false
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let routetype,rotation,yreflect =
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match outputPortOri,inputPortOri with
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| Symbol.Top, Symbol.Top -> Sameside, PosY, false
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| Symbol.Top , Symbol.Right -> Rightangle, NegX, true
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| Symbol.Top , Symbol.Bottom -> Oppositeside, NegX, false
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| Symbol.Top , Symbol.Left -> Rightangle, NegX, false
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| Symbol.Right , Symbol.Top -> Rightangle, PosY, false
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| Symbol.Right , Symbol.Right -> Sameside, PosX, false
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| Symbol.Right , Symbol.Bottom -> Rightangle,NegY, true
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| Symbol.Right , Symbol.Left -> Oppositeside, PosY, false
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| Symbol.Bottom , Symbol.Top -> Oppositeside, PosX, false
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| Symbol.Bottom , Symbol.Right -> Rightangle, PosX, false
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| Symbol.Bottom , Symbol.Bottom -> Sameside, NegY, false
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| Symbol.Bottom , Symbol.Left -> Rightangle, PosX, true
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| Symbol.Left , Symbol.Top -> Rightangle, PosY, true
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| Symbol.Left , Symbol.Right -> Oppositeside, NegY, false
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| Symbol.Left , Symbol.Bottom -> Rightangle, NegY, false
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| Symbol.Left , Symbol.Left -> Sameside, NegX, false
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| Symbol.Bottom, Symbol.Top -> Oppositeside, PosX, false
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| Symbol.Bottom, Symbol.Right -> Rightangle, PosX, false
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| Symbol.Bottom, Symbol.Bottom -> Sameside, NegY, false
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| Symbol.Bottom, Symbol.Left -> Rightangle, PosX, true
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let inputPortPos' =
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let relativePos=
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inputPortPos-outputPortPos
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| Symbol.Left, Symbol.Top -> Rightangle, PosY, true
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| Symbol.Left, Symbol.Right -> Oppositeside, NegY, false
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| Symbol.Left, Symbol.Bottom -> Rightangle, NegY, false
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| Symbol.Left, Symbol.Left -> Sameside, NegX, false
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// Get the adjusted input port position, applying any rotations and
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// reflections
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let inputPortPos': XYPos =
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let relativePos =
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inputPortPos - outputPortPos
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|> rotate_rel (reverse_rotate rotation)
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|> yReflect yreflect
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relativePos + outputPortPos
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printfn $"outputPortPos:{outputPortPos},inputPortPos':{inputPortPos'},inputPortPos:{inputPortPos}"
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printfn $"inputPortOri:{inputPortOri},outputPortOri:{outputPortOri}"
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printfn $"routetype:{routetype},rotation:{rotation},yreflect:{yreflect}"
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let xyPairs, isLeftToRight = initialWireVerticesFromPorts outputPortPos inputPortPos' routetype
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xyPairs |> convertVerticesToASegs hostId isLeftToRight routetype rotation yreflect outputPortPos
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(*
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printfn $"outputPortPos:{outputPortPos}, inputPortPos':{inputPortPos'}, inputPortPos:{inputPortPos}"
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printfn $"inputPortOri:{inputPortOri}, outputPortOri:{outputPortOri}"
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printfn $"routetype:{routetype}, rotation:{rotation}, yreflect:{yreflect}"
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*)
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let (xyPairs: list<XYPos>), (isLeftToRight: bool) =
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initialWireVerticesFromPorts outputPortPos inputPortPos' routetype
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// Does a thing
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convertVerticesToASegs
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hostId
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isLeftToRight
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routetype
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rotation
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yreflect
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outputPortPos
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xyPairs
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// TODO: native RISeg implementation
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// Initial list of rotation invariant segments based on positions of ports to be connected
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@ -1872,30 +2003,52 @@ let update (msg : Msg) (model : Model) : Model * Cmd<Msg> =
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|> Map.filter (fun id _ -> not (List.contains id connectionIds))
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{model with WX = newWX}, Cmd.ofMsg BusWidths
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// Handles wire dragging request
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| DragWire (connId : ConnectionId, mMsg: MouseT) ->
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match mMsg.Op with
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// On a mouse press, select that given segment
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| Down ->
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let segId = getClickedSegment model connId mMsg.Pos
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{model with SelectedSegment = segId }, Cmd.none
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// On a mouse drag, move the segment the mouse is hovering over
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| Drag ->
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let aSeg =
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let aSegOption =
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// Get the segment
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let aSeg: ASeg =
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// Picks the segment being selected from a list of all the
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// wire's segments
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let aSegOption: option<ASeg> =
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let choiceFunctor (segment: ASeg): option<ASeg> =
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if segment.Id = model.SelectedSegment then Some segment
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else None
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riSegWireToASegs model.WX[connId]
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|> List.choose ( fun aSeg -> if aSeg.Id = model.SelectedSegment then Some aSeg else None )
|
||||
|> List.choose choiceFunctor
|
||||
|> List.tryExactlyOne
|
||||
|
||||
// Make sure a segment was found
|
||||
match aSegOption with
|
||||
| Some aSeg -> aSeg
|
||||
| None -> failwithf "Error: Segment Id not found in segment list"
|
||||
| None -> failwithf "Error: Segment Id not found in list"
|
||||
|
||||
// Check the segment is draggable; otherwise, do nothing
|
||||
if aSeg.Draggable then
|
||||
|
||||
// Evaluate the drag distance (perpendicular to the segment's
|
||||
// direction) to the mouse position
|
||||
let distanceToMove =
|
||||
match aSeg.Dir with
|
||||
| Horizontal -> mMsg.Pos.Y - abs aSeg.Start.Y
|
||||
| Vertical -> mMsg.Pos.X - abs aSeg.Start.X
|
||||
|
||||
// Create a new wire segment by dragging the current one, and
|
||||
// insert it into the model
|
||||
let newWire = moveSegment aSeg distanceToMove model
|
||||
let newWX = Map.add aSeg.HostId newWire model.WX
|
||||
|
||||
{model with WX = newWX}, Cmd.none
|
||||
else
|
||||
model, Cmd.none
|
||||
|
|
Loading…
Reference in a new issue