Fixed not rotating components

This commit is contained in:
Archontis Pantelopoulos 2022-03-16 13:05:19 +00:00
parent d6e5e88e3a
commit 348261e624

View file

@ -114,13 +114,18 @@ let posAdd (a:XYPos) (b:XYPos) =
let posOf x y = {X=x;Y=y} let posOf x y = {X=x;Y=y}
//STransform Finite State Machine //STransform Finite State Machine
let stransform_fsm(prev_state:Rotation):Rotation =
let stransform_fsm (prev_state:Rotation) (comp: ComponentType) : Rotation =
let stransformUpdate(prev_state:Rotation):Rotation =
match prev_state with match prev_state with
| R0 -> R90 | R0 -> R90
| R90 -> R180 | R90 -> R180
| R180 -> R270 | R180 -> R270
| R270 -> R0 | R270 -> R0
match comp with
|Custom _ |MergeWires |SplitWire _ -> prev_state
|_ -> stransformUpdate prev_state
let orientationEncoder (orientation:PortOrientation) : int = let orientationEncoder (orientation:PortOrientation) : int =
match orientation with match orientation with
@ -805,8 +810,8 @@ let drawSymbol (symbol:Symbol) (comp:Component) (colour:string) (showInputPorts:
| Input _ -> rotatePoints [0.0; 0.0; (w*0.66); 0.0; w; h/2.0; (w*0.66); h; 0.0; h] rotation | Input _ -> rotatePoints [0.0; 0.0; (w*0.66); 0.0; w; h/2.0; (w*0.66); h; 0.0; h] rotation
| Constant1 _ -> rotatePoints [0.0; 0.0; (w/2.0); (h/2.0); 0.0; h] rotation | Constant1 _ -> rotatePoints [0.0; 0.0; (w/2.0); (h/2.0); 0.0; h] rotation
| IOLabel -> rotatePoints [(w*0.33); 0.0; (w*0.66); 0.0; w; (h/2.0); (w*0.66); h; (w*0.33); h; 0.0; (h/2.0)] rotation | IOLabel -> rotatePoints [(w*0.33); 0.0; (w*0.66); 0.0; w; (h/2.0); (w*0.66); h; (w*0.33); h; 0.0; (h/2.0)] rotation
| Output _ -> rotatePoints [0.0; 0.0; (w*0.66); 0.0; w; (h/2.0); (w*0.66); h; 0.0; h] (stransform_fsm(stransform_fsm(rotation))) //hack for rotation to work -> same as input but rotated twice | Output _ -> rotatePoints [0.0; 0.0; (w*0.66); 0.0; w; (h/2.0); (w*0.66); h; 0.0; h] (stransform_fsm(stransform_fsm rotation comp.Type) comp.Type) //hack for rotation to work -> same as input but rotated twice
| Viewer _ -> rotatePoints [0.0; 0.0; (w*0.8); 0.0; w; (h/2.0); (w*0.8); h; 0.0; h] (stransform_fsm(stransform_fsm(rotation))) //hack for rotation to work -> same as input (resized) but rotated twice | Viewer _ -> rotatePoints [0.0; 0.0; (w*0.8); 0.0; w; (h/2.0); (w*0.8); h; 0.0; h] (stransform_fsm(stransform_fsm rotation comp.Type) comp.Type) //hack for rotation to work -> same as input (resized) but rotated twice
| MergeWires -> [(w/2.0); ((1.0/6.0)*h); (w/2.0); ((5.0/6.0)*h)] //add it to rotatePoints function when implemented | MergeWires -> [(w/2.0); ((1.0/6.0)*h); (w/2.0); ((5.0/6.0)*h)] //add it to rotatePoints function when implemented
| SplitWire _ -> [(w/2.0); ((1.0/6.0)*h); (w/2.0); ((5.0/6.0)*h); 0.0] //add it to rotatePoints function when implemented | SplitWire _ -> [(w/2.0); ((1.0/6.0)*h); (w/2.0); ((5.0/6.0)*h); 0.0] //add it to rotatePoints function when implemented
| Demux2 -> rotatePoints [0.0; (h*0.2); w; 0.0; w; h; 0.0; (h*0.8)] rotation | Demux2 -> rotatePoints [0.0; (h*0.2); w; 0.0; w; h; 0.0; (h*0.8)] rotation
@ -814,6 +819,7 @@ let drawSymbol (symbol:Symbol) (comp:Component) (colour:string) (showInputPorts:
// EXTENSION: |Mux4|Mux8 ->(sprintf "%i,%i %i,%f %i,%f %i,%i" 0 0 w (float(h)*0.2) w (float(h)*0.8) 0 h ) // EXTENSION: |Mux4|Mux8 ->(sprintf "%i,%i %i,%f %i,%f %i,%i" 0 0 w (float(h)*0.2) w (float(h)*0.8) 0 h )
// EXTENSION: | Demux4 |Demux8 -> (sprintf "%i,%f %i,%f %i,%i %i,%i" 0 (float(h)*0.2) 0 (float(h)*0.8) w h w 0) // EXTENSION: | Demux4 |Demux8 -> (sprintf "%i,%f %i,%f %i,%i %i,%i" 0 (float(h)*0.2) 0 (float(h)*0.8) w h w 0)
| BusSelection _ |BusCompare _ -> rotatePoints [0.0; 0.0; (0.6*w); 0.0; (0.8*w); (0.3*h); w; (0.3*h); w; (0.7*h); (0.8*w); (0.7*h); (0.6*w); h; 0.0; h] rotation | BusSelection _ |BusCompare _ -> rotatePoints [0.0; 0.0; (0.6*w); 0.0; (0.8*w); (0.3*h); w; (0.3*h); w; (0.7*h); (0.8*w); (0.7*h); (0.6*w); h; 0.0; h] rotation
| Custom _ -> [0.0; 0.0; w; 0.0; w; h; 0.0; h]
| _ -> rotatePoints [0.0; 0.0; w; 0.0; w; h; 0.0; h] rotation | _ -> rotatePoints [0.0; 0.0; w; 0.0; w; h; 0.0; h] rotation
// Helper function to add certain characteristics on specific symbols (inverter, enables, clocks) // Helper function to add certain characteristics on specific symbols (inverter, enables, clocks)
@ -1372,23 +1378,39 @@ let update (msg : Msg) (model : Model): Model*Cmd<'a> =
List.fold (fun prevSymbols sId -> List.fold (fun prevSymbols sId ->
let compo = model.Symbols[sId].Compo let compo = model.Symbols[sId].Compo
// let hR,wR = match stransform_fsm(model.Symbols[sId].STransform) with |R90|R270 -> compo.W,compo.H |_ -> compo.H,compo.W // let hR,wR = match stransform_fsm(model.Symbols[sId].STransform) with |R90|R270 -> compo.W,compo.H |_ -> compo.H,compo.W
let newcompo = {compo with R = stransform_fsm (model.Symbols[sId].STransform);} let newcompo = {compo with R = stransform_fsm model.Symbols[sId].STransform compo.Type ;}
Map.add sId {model.Symbols[sId] with Compo = newcompo ; STransform = stransform_fsm(model.Symbols[sId].STransform); APortOffsetsMap = rotatePortMap model.Symbols[sId].APortOffsetsMap model.Symbols[sId]} prevSymbols) resetSymbols compList Map.add sId {model.Symbols[sId] with Compo = newcompo ; STransform = stransform_fsm model.Symbols[sId].STransform compo.Type ; APortOffsetsMap = rotatePortMap model.Symbols[sId].APortOffsetsMap model.Symbols[sId]} prevSymbols) resetSymbols compList
{ model with Symbols = newSymbols }, Cmd.none { model with Symbols = newSymbols }, Cmd.none
//////////////PENDING///////////////////
// | FlipHSymbols compList -> // NEW: flip a symbol Horizontally
// let resetSymbols = Map.map (fun _ sym -> { sym with Colour = "Lightgray"; Opacity = 1.0 }) model.Symbols
// let newSymbols =
// // The selected symbol is rotated by incrementing Stransform rotation and updating new APortOffsetsMap and Symbol Pos
// List.fold (fun prevSymbols sId ->
// Map.add sId {model.Symbols[sId] with STransform = stransform_fsm(stransform_fsm model.Symbols[sId].STransform); APortOffsetsMap = flipHPortMap model.Symbols[sId].APortOffsetsMap model.Symbols[sId]} prevSymbols) resetSymbols compList
// { model with Symbols = newSymbols }, Cmd.none
// | FlipVSymbols compList ->
// let resetSymbols = Map.map (fun _ sym -> { sym with Colour = "Lightgray"; Opacity = 1.0 }) model.Symbols
// let newSymbols =
// // The selected symbol is rotated by incrementing Stransform rotation and updating new APortOffsetsMap and Symbol Pos
// List.fold (fun prevSymbols sId ->
// Map.add sId {model.Symbols[sId] with STransform = stransform_fsm(stransform_fsm(model.Symbols[sId].STransform)); APortOffsetsMap = flipVPortMap model.Symbols[sId].APortOffsetsMap model.Symbols[sId]} prevSymbols) resetSymbols compList
// { model with Symbols = newSymbols }, Cmd.none
| FlipHSymbols compList -> // NEW: flip a symbol Horizontally | FlipHSymbols compList -> // NEW: flip a symbol Horizontally
let resetSymbols = Map.map (fun _ sym -> { sym with Colour = "Lightgray"; Opacity = 1.0 }) model.Symbols let resetSymbols = Map.map (fun _ sym -> { sym with Colour = "Lightgray"; Opacity = 1.0 }) model.Symbols
let newSymbols = let newSymbols =
// The selected symbol is rotated by incrementing Stransform rotation and updating new APortOffsetsMap and Symbol Pos
List.fold (fun prevSymbols sId -> List.fold (fun prevSymbols sId ->
Map.add sId {model.Symbols[sId] with STransform = stransform_fsm(stransform_fsm(model.Symbols[sId].STransform)); APortOffsetsMap = flipHPortMap model.Symbols[sId].APortOffsetsMap model.Symbols[sId]} prevSymbols) resetSymbols compList Map.add sId model.Symbols[sId] prevSymbols) resetSymbols compList //NEED TO DO APPROPRIATE CHANGES HERE, SEE ROTATION FOR INSPIRATION
{ model with Symbols = newSymbols }, Cmd.none { model with Symbols = newSymbols }, Cmd.none
| FlipVSymbols compList -> | FlipVSymbols compList ->
let resetSymbols = Map.map (fun _ sym -> { sym with Colour = "Lightgray"; Opacity = 1.0 }) model.Symbols let resetSymbols = Map.map (fun _ sym -> { sym with Colour = "Lightgray"; Opacity = 1.0 }) model.Symbols
let newSymbols = let newSymbols =
// The selected symbol is rotated by incrementing Stransform rotation and updating new APortOffsetsMap and Symbol Pos
List.fold (fun prevSymbols sId -> List.fold (fun prevSymbols sId ->
Map.add sId {model.Symbols[sId] with STransform = stransform_fsm(stransform_fsm(model.Symbols[sId].STransform)); APortOffsetsMap = flipVPortMap model.Symbols[sId].APortOffsetsMap model.Symbols[sId]} prevSymbols) resetSymbols compList Map.add sId model.Symbols[sId] prevSymbols) resetSymbols compList //NEED TO DO APPROPRIATE CHANGES HERE, SEE ROTATION FOR INSPIRATION
{ model with Symbols = newSymbols }, Cmd.none { model with Symbols = newSymbols }, Cmd.none
| ErrorSymbols (errorCompList,selectCompList,isDragAndDrop) -> | ErrorSymbols (errorCompList,selectCompList,isDragAndDrop) ->