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https://github.com/supleed2/ELEC60013-ES-CW2.git
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Fix Encoder Driver
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parent
4e9e486c96
commit
4d0cc666f6
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@ -3,13 +3,18 @@
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class Knob {
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class Knob {
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private:
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private:
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int rotation;
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int rotation, rotationInternal;
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int minimum, maximum;
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int minimum, maximum, previousRotation;
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bool A, B;
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bool A, B;
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bool rotPlusOnePrev, rotMinOnePrev;
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enum PrevRot {
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NONE,
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CW,
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ACW,
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};
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public:
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public:
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Knob(int minimum, int max);
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Knob(int minimum, int maximum, int initialRotation);
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Knob(int minimum, int maximum) : Knob(minimum, maximum, minimum) {} // Delegate to full constructor, using minimum as initial rotation
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int getRotation();
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int getRotation();
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@ -1,13 +1,13 @@
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#include <knob>
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#include <knob>
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Knob::Knob(int minimum, int maximum) {
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Knob::Knob(int minimum, int maximum, int initialRotation) {
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Knob::minimum = minimum;
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Knob::minimum = minimum;
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Knob::maximum = maximum;
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Knob::maximum = maximum;
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Knob::A = false;
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Knob::A = false;
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Knob::B = false;
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Knob::B = false;
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Knob::rotPlusOnePrev = false;
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Knob::previousRotation = NONE;
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Knob::rotMinOnePrev = false;
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Knob::rotation = initialRotation;
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Knob::rotation = 0;
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Knob::rotationInternal = initialRotation;
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}
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}
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int Knob::getRotation() {
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int Knob::getRotation() {
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@ -15,34 +15,61 @@ int Knob::getRotation() {
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};
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};
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void Knob::updateRotation(bool ANew, bool BNew) {
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void Knob::updateRotation(bool ANew, bool BNew) {
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bool rotPlusOneNew = (!B && !A && !BNew && ANew) ||
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if (A == ANew && B == BNew)
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return; // No change, do not update values
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bool fullstep = (BNew && ANew) || (!BNew && !ANew);
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bool cwRot = (!B && !A && !BNew && ANew) ||
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(!B && A && BNew && ANew) ||
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(!B && A && BNew && ANew) ||
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(B && !A && !BNew && !ANew) ||
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(B && !A && !BNew && !ANew) ||
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(B && A && BNew && !ANew);
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(B && A && BNew && !ANew);
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bool rotMinOneNew = (!B && !A && BNew && !ANew) ||
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bool acwRot = (!B && !A && BNew && !ANew) ||
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(!B && A && !BNew && !ANew) ||
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(!B && A && !BNew && !ANew) ||
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(B && !A && BNew && ANew) ||
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(B && !A && BNew && ANew) ||
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(B && A && !BNew && ANew);
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(B && A && !BNew && ANew);
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bool impossibleState = (!B && !A && BNew && ANew) ||
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bool impossible = (!B && !A && BNew && ANew) ||
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(!B && A && BNew && !ANew) ||
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(!B && A && BNew && !ANew) ||
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(B && !A && !BNew && ANew) ||
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(B && !A && !BNew && ANew) ||
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(B && A && !BNew && !ANew);
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(B && A && !BNew && !ANew);
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if (rotPlusOneNew || (impossibleState && rotPlusOnePrev))
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if (cwRot) {
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rotation += 2;
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if (previousRotation == CW && fullstep) {
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if (rotMinOneNew || (impossibleState && rotMinOnePrev))
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rotationInternal++;
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rotation -= 2;
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} else if (previousRotation == ACW) {
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if (rotation < minimum)
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previousRotation = NONE;
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rotation = minimum;
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} else {
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if (rotation > maximum)
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previousRotation = CW;
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rotation = maximum;
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}
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} else if (acwRot) {
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if (previousRotation == ACW && fullstep) {
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rotationInternal--;
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} else if (previousRotation == CW) {
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previousRotation = NONE;
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} else {
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previousRotation = ACW;
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}
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} else if (impossible) {
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if (fullstep) {
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switch (previousRotation) {
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case NONE: // Step skipped and no previous direction
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break;
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case CW:
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rotationInternal++;
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break;
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case ACW:
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rotationInternal--;
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break;
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}
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}
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}
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A = ANew;
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A = ANew;
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B = BNew;
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B = BNew;
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if (!impossibleState) {
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if (rotationInternal < minimum)
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rotPlusOnePrev = rotPlusOneNew;
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rotationInternal = minimum;
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rotMinOnePrev = rotMinOneNew;
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if (rotationInternal > maximum)
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}
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rotationInternal = maximum;
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rotation = rotationInternal;
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}
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}
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